Here is my command line in console mode:
C:\srcds\orangebox\srcds.exe -console -game tf -tickrate 33 -ip
192.168.0.101 -port 27015 +maxplayers 8 +map cp_well -autoupdate

Also, I just realized that if I run in GUI mode with this command line, it
doesn't have the problem:
C:\srcds\orangebox\srcds.exe -game tf +maxplayers 8 -autoupdate

-----------------
Mike Holgate



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Sunday, October 21, 2007 9:52 PM
To: [email protected]
Subject: Re: [hlds] Extremely slow map loading on TF2 Server.

Well, it's good to know i'm not crazy.

Just out of interest, are you running using
C:\servers\orangebox\srcds.exe  or C:\servers\srcds.exe ?

I'm wondering if there's some screwups somewhere if not using
\orangebox\ , I'm thinking that may be an issue given it seems to decide
randomly if it's going to use \orangebox\ or not when you update.

Mike Holgate wrote:
> I too am having this problem, on 2 separate machines. The maps will load
> eventually but after several minutes.
>
> Mike Holgate
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
> Sent: Sunday, October 21, 2007 7:03 PM
> To: [email protected]
> Subject: [hlds] Extremely slow map loading on TF2 Server.
>
> Hi,
>
> I'm having a bit of trouble with my TF2 server, no-one i've talked to so
> far seems to have any ideas.
>
> My server has been loading some maps veeeery slowly due to hundreds of
> errors like this
>
> "cmaterial::precachevars: error loading vmt file for
> maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch"
>
> I've reinstalled the server a few times, I've tried downloading on other
> machines and I've tried replacing ost of the server map/texture etc
> files with ones from my GCFs.
>
> However, the issue still remains, but it varies on each map, some will
> load instantly (as they should), others will take a few minutes,  This
> occurs on official and custom maps, seems to depend on what materials
> the map uses.
>
> As far as I can tell, the process of borkage goes Changelevel > CP_well
>  > lots of errors as above > map loads as it should.
>
> I'm certain my server is up to the task, as it was running very well up
> until the last update or 2 ago.
>
>
> Anyone have any ideas?
>
> Cheers
>
>
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