I'm using
E:\GameServers\orangebox\srcds.exe -game tf -console +ip x.x.x.x -port
27035 +maxplayers 24 +exec server.cfg +map cp_well
Also still get the same errors on the gui version. (srcds.exe -game tf
+ip x.x.x.x -port 27035 +maxplayers 24 +exec server.cfg)
Mike Holgate wrote:
Here is my command line in console mode:
C:\srcds\orangebox\srcds.exe -console -game tf -tickrate 33 -ip
192.168.0.101 -port 27015 +maxplayers 8 +map cp_well -autoupdate
Also, I just realized that if I run in GUI mode with this command line, it
doesn't have the problem:
C:\srcds\orangebox\srcds.exe -game tf +maxplayers 8 -autoupdate
-----------------
Mike Holgate
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Sunday, October 21, 2007 9:52 PM
To: [email protected]
Subject: Re: [hlds] Extremely slow map loading on TF2 Server.
Well, it's good to know i'm not crazy.
Just out of interest, are you running using
C:\servers\orangebox\srcds.exe or C:\servers\srcds.exe ?
I'm wondering if there's some screwups somewhere if not using
\orangebox\ , I'm thinking that may be an issue given it seems to decide
randomly if it's going to use \orangebox\ or not when you update.
Mike Holgate wrote:
I too am having this problem, on 2 separate machines. The maps will load
eventually but after several minutes.
Mike Holgate
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Sunday, October 21, 2007 7:03 PM
To: [email protected]
Subject: [hlds] Extremely slow map loading on TF2 Server.
Hi,
I'm having a bit of trouble with my TF2 server, no-one i've talked to so
far seems to have any ideas.
My server has been loading some maps veeeery slowly due to hundreds of
errors like this
"cmaterial::precachevars: error loading vmt file for
maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch"
I've reinstalled the server a few times, I've tried downloading on other
machines and I've tried replacing ost of the server map/texture etc
files with ones from my GCFs.
However, the issue still remains, but it varies on each map, some will
load instantly (as they should), others will take a few minutes, This
occurs on official and custom maps, seems to depend on what materials
the map uses.
As far as I can tell, the process of borkage goes Changelevel > CP_well
> lots of errors as above > map loads as it should.
I'm certain my server is up to the task, as it was running very well up
until the last update or 2 ago.
Anyone have any ideas?
Cheers
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