Our 3.0GHz Xeon (Cranford) based box (HT enabled) peaked at about 65%
with 3 SCRDS instances (DoD:S, TF2, InsMod) at various stages of load.
We also use scrcdsfpsboost and yielded 256 fps max and 140fps min. at
the server with a full 24 player TF2. We've never experienced any lag or
performance anomalies.

Due to a colo relocation, we're temporarily hosting with a GSP that's
strictly Linux and we've seen some sporadic performance issues. After a
bunch of tweaking everything has since stabilized, but not nearly as
robust as our Win2k3 box above. The map load bug seems to transgress
platforms.

One note, regardless of fps_max setting on TF2 (regardless of platform)
we cannot exceed 300fps.



Kerry


-> -----Original Message-----
-> From: [EMAIL PROTECTED] [mailto:hlds-
-> [EMAIL PROTECTED] On Behalf Of fishy
-> Sent: Wednesday, October 24, 2007 7:22 AM
-> To: [email protected]
-> Subject: Re: [hlds] TF2 Server laggy above 20 players
->
-> I believe it would help this list if you guys would be abit more
-> specific with your xeons, a P4 based xeon is not even vaguely similar
-> to
-> a core2 based xeon, and most of the problems seem to be cropping up
-> with
-> the P4s.
->
-> Tony Paloma wrote:
-> > I have a Xeon 2.4GHz Dual Core processor. I run two 32 player
-> servers and
-> > one 26 player server. I use srcdsfpsboost. CPU usage hangs around
-> 70-80% and
-> > I do not have issues with lag. If I close srcdsfpsboost, I see a
-> drastic
-> > drop in the CPU usage but it leads to server frame rates that
-> occasionally
-> > drop to the 50s or below which has a noticeable effect in game. I
-> use the
-> > following rate config:
-> > sv_minrate 2000
-> > sv_maxrate 20000
-> > sv_maxupdaterate 85
-> > sv_minupdaterate 10
-> > sv_maxcmdrate 66
-> >
-> > My network usage is about 700-850KB/s upload and 260-290KB/s
-> download. I run
-> > game servers exclusively on that box and have not had an issue with
-> lag.
-> >
-> > -----Original Message-----
-> > From: [EMAIL PROTECTED]
-> > [mailto:[EMAIL PROTECTED] On Behalf Of leo bounds
-> > Sent: Tuesday, October 23, 2007 6:57 PM
-> > To: [email protected]
-> > Subject: [hlds] TF2 Server laggy above 20 players
-> >
-> > Hello,
-> >
-> > I am hoping someone will have some good input about
-> > this issue I am having on one of my servers.
-> >
-> > The server is dual zeon 2.8ghz.
-> >
-> > CPU usage 30% or less at full load.
-> > Memory is non-issue
-> > Network Less than 19% capacity
-> >
-> > I have ruled this out as neither a hardware issue or
-> > network problem.
-> >
-> > What happens is when 20 or more people join this 24
-> > man server it gets really laggy and people start
-> > complaining that it's unplayable.
-> >
-> > The server is running at 66 tickrate with these rate
-> > settings in server.cfg:
-> >
-> > sv_minrate 4000
-> > sv_maxrate 20000
-> > sv_maxupdaterate 66
-> >
-> > This is a windows 2003 server not that it makes a
-> > difference.
-> >
-> > It does have Beetlesmod current version on it.
-> >
-> > Alright, I think that's all my details.
-> >
-> > The hardware should be able to handle this no problem
-> > and it's not a hardware load issue at all. I spent
-> > about 2 hours monitoring this tonight to verify that
-> > with feedback from people playing.
-> >
-> > Searching the net I have found several people
-> > complaining about lag issues on TF2 servers also. I
-> > haven't seen any solution in this thread yet unless I
-> > over looked it.
-> >
-> > Can someone provide a helpful solution to this problem
-> > ?
-> >
-> > Thanks very much for your help,
-> > LB
-> >
-> >
-> > __________________________________________________
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-> >
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-> >
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->
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