I have a request to the powers that be at Valve concerning TF2: Please allow the player limit to be increased upwards of 24 players without having to resort to a hack of the engine.dll or using a third party plugin.
Reason: reserved slots - plain and simple. Fact of the matter is, the general public wants to see and join a public server that can host a *minimum* of 24 players. I'd like to be able to create a couple of hidden reserved slots for my admins so that they can join a 'full' server without kicking existing players, but to be able to do that currently, I would have to restrict public slots to less than 24, and subsequently would wind up kicking a player or two to make room for those I'd like to be able to join a 'full' server. While some server admins have no qualms kicking a player to make room for themselves or one of their staff, I don't see that as acceptable, as do others. Ideally, I'd like to set in my command line, sv_maxplayers 26, set sv_visiblemaxplayers to 24, and leave those last remaining two slots for my admins to join *without kicking anyone*, so they can jump in if need be to handle troublesome players, etc. Right now as things stand, I'd have to use the workarounds that are floating around out there right now to do this, and to be honest, I'd rather not resort to doing that. During the beat stage, I can understand why you (Valve) would want to restrict maxplayers to 24. But now that the game is gold, why continue with the restriction? Let server admins allow as many players as they see fit. I believe I've fielded a legitimate reason to do so. Please give this request a serious review. - Keith Simpson - http://www.hardfought.org _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

