Andreas Grimm wrote:
btw ...
on dustbowl, first stage, blue soldiers are still able to shoot rockets
though the fence on the left side at the stairs


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jonathan Leissler
Sent: Friday, November 16, 2007 3:04 AM
To: [email protected]
Subject: Re: [hlds] Team Fortress 2 Dedicated Server update

and No fix the Gravel Pit Exploit of players able to get
under the map and kill everyone above. :(

----- Original Message ----
From: Jason Ruymen <[EMAIL PROTECTED]>
To: [email protected];
[EMAIL PROTECTED];
[EMAIL PROTECTED]
Sent: Thursday, November 15, 2007 8:24:14 PM
Subject: [hlds] Team Fortress 2 Dedicated Server update


Required updates to the Team Fortress 2 Dedicated Server have
been released.  Please run hldsupdatetool to receive these
updates.  The specific changes include:

Source Engine:
- Fixed a bug in networking that would cause long stalls (up to 10
seconds) when a split packets weren't be reassembled
properly, which forced a full update to the client(s)
- General optimization to tracelines
- Fix for broken .dem file playback
- Added backward compatibility code to allow demos recorded
with protocol 12 to continue to be playable under protocol version 13
- When showing "WARNING: Connection Problem", now indicate
the number  of seconds remaining before an auto-disconnect will occur
- Fixed a bug that would cause NULLNAME to be shown as the
player's  name in the scoreboard for a short time.

Team Fortress 2:
- Fixed exploit where spectators could spawn into the world
without actually joining a team

Hydro map changes:
- Fixed an exploit that would allow players to jump out of the map

Granary map changes:
- Cover changes to the first capture points of both teams.
Reduces some of the sight lines for defenders, and should
make the area easier to capture
- Teams that are holding more points will receive a greater
spawn time bonus (spawn timer reduced for the winning team).
This should help attacking teams build momentum
- Minor visual tweaks to the BLU side between capture points 2 and 3
- Clipped off a super high (demo pipe jump) perch in the middle area
- Increased base round timer to 10 minutes
- Added windows overlooking the final cap from the capture
point 2 building (via new room next to conveyor route)
- Minor changes to lighting in the middle area
- Moved the middle spawn points farther forward (saves 6-7
seconds off  a Heavy's run from this spawn to enemy capture point 2)
- Reduced spawn advantage/penalty to a total of -/+ 6 seconds
when on the final cap (from 10 seconds)
- Fixed material alignment and model interpenetration issues
in home spawn rocket rooms

SourceTV:
- Increased default bandwidth rate from 5 to 8 KB/sec for
spectator clients
- Increased SourceTV demo buffer size for table class
descriptions from
64 to 96KB. Team Fortress 2 was running over this
- Performance improvement for copying unreliable data buffers
to SourceTV clients
- Updated the list of events in TF2 tagged for the director to play

Jason

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Also what about the teleport through the fence?

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