btw ...
on dustbowl, first stage, blue soldiers are still able to shoot rockets
though the fence on the left side at the stairs

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Jonathan Leissler
> Sent: Friday, November 16, 2007 3:04 AM
> To: [email protected]
> Subject: Re: [hlds] Team Fortress 2 Dedicated Server update
>
> and No fix the Gravel Pit Exploit of players able to get
> under the map and kill everyone above. :(
>
> ----- Original Message ----
> From: Jason Ruymen <[EMAIL PROTECTED]>
> To: [email protected];
> [EMAIL PROTECTED];
> [EMAIL PROTECTED]
> Sent: Thursday, November 15, 2007 8:24:14 PM
> Subject: [hlds] Team Fortress 2 Dedicated Server update
>
>
> Required updates to the Team Fortress 2 Dedicated Server have
> been released.  Please run hldsupdatetool to receive these
> updates.  The specific changes include:
>
> Source Engine:
> - Fixed a bug in networking that would cause long stalls (up to 10
> seconds) when a split packets weren't be reassembled
> properly, which forced a full update to the client(s)
> - General optimization to tracelines
> - Fix for broken .dem file playback
> - Added backward compatibility code to allow demos recorded
> with protocol 12 to continue to be playable under protocol version 13
> - When showing "WARNING: Connection Problem", now indicate
> the number  of seconds remaining before an auto-disconnect will occur
> - Fixed a bug that would cause NULLNAME to be shown as the
> player's  name in the scoreboard for a short time.
>
> Team Fortress 2:
> - Fixed exploit where spectators could spawn into the world
> without actually joining a team
>
> Hydro map changes:
> - Fixed an exploit that would allow players to jump out of the map
>
> Granary map changes:
> - Cover changes to the first capture points of both teams.
> Reduces some of the sight lines for defenders, and should
> make the area easier to capture
> - Teams that are holding more points will receive a greater
> spawn time bonus (spawn timer reduced for the winning team).
> This should help attacking teams build momentum
> - Minor visual tweaks to the BLU side between capture points 2 and 3
> - Clipped off a super high (demo pipe jump) perch in the middle area
> - Increased base round timer to 10 minutes
> - Added windows overlooking the final cap from the capture
> point 2 building (via new room next to conveyor route)
> - Minor changes to lighting in the middle area
> - Moved the middle spawn points farther forward (saves 6-7
> seconds off  a Heavy's run from this spawn to enemy capture point 2)
> - Reduced spawn advantage/penalty to a total of -/+ 6 seconds
> when on the final cap (from 10 seconds)
> - Fixed material alignment and model interpenetration issues
> in home spawn rocket rooms
>
> SourceTV:
> - Increased default bandwidth rate from 5 to 8 KB/sec for
> spectator clients
> - Increased SourceTV demo buffer size for table class
> descriptions from
> 64 to 96KB. Team Fortress 2 was running over this
> - Performance improvement for copying unreliable data buffers
> to SourceTV clients
> - Updated the list of events in TF2 tagged for the director to play
>
> Jason
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list
> archives,  please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
>
>
> ______________________________________________________________
> ______________________
> Never miss a thing.  Make Yahoo your home page.
> http://www.yahoo.com/r/hs
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to