btw ... on dustbowl, first stage, blue soldiers are still able to shoot rockets though the fence on the left side at the stairs
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Jonathan Leissler > Sent: Friday, November 16, 2007 3:04 AM > To: [email protected] > Subject: Re: [hlds] Team Fortress 2 Dedicated Server update > > and No fix the Gravel Pit Exploit of players able to get > under the map and kill everyone above. :( > > ----- Original Message ---- > From: Jason Ruymen <[EMAIL PROTECTED]> > To: [email protected]; > [EMAIL PROTECTED]; > [EMAIL PROTECTED] > Sent: Thursday, November 15, 2007 8:24:14 PM > Subject: [hlds] Team Fortress 2 Dedicated Server update > > > Required updates to the Team Fortress 2 Dedicated Server have > been released. Please run hldsupdatetool to receive these > updates. The specific changes include: > > Source Engine: > - Fixed a bug in networking that would cause long stalls (up to 10 > seconds) when a split packets weren't be reassembled > properly, which forced a full update to the client(s) > - General optimization to tracelines > - Fix for broken .dem file playback > - Added backward compatibility code to allow demos recorded > with protocol 12 to continue to be playable under protocol version 13 > - When showing "WARNING: Connection Problem", now indicate > the number of seconds remaining before an auto-disconnect will occur > - Fixed a bug that would cause NULLNAME to be shown as the > player's name in the scoreboard for a short time. > > Team Fortress 2: > - Fixed exploit where spectators could spawn into the world > without actually joining a team > > Hydro map changes: > - Fixed an exploit that would allow players to jump out of the map > > Granary map changes: > - Cover changes to the first capture points of both teams. > Reduces some of the sight lines for defenders, and should > make the area easier to capture > - Teams that are holding more points will receive a greater > spawn time bonus (spawn timer reduced for the winning team). > This should help attacking teams build momentum > - Minor visual tweaks to the BLU side between capture points 2 and 3 > - Clipped off a super high (demo pipe jump) perch in the middle area > - Increased base round timer to 10 minutes > - Added windows overlooking the final cap from the capture > point 2 building (via new room next to conveyor route) > - Minor changes to lighting in the middle area > - Moved the middle spawn points farther forward (saves 6-7 > seconds off a Heavy's run from this spawn to enemy capture point 2) > - Reduced spawn advantage/penalty to a total of -/+ 6 seconds > when on the final cap (from 10 seconds) > - Fixed material alignment and model interpenetration issues > in home spawn rocket rooms > > SourceTV: > - Increased default bandwidth rate from 5 to 8 KB/sec for > spectator clients > - Increased SourceTV demo buffer size for table class > descriptions from > 64 to 96KB. Team Fortress 2 was running over this > - Performance improvement for copying unreliable data buffers > to SourceTV clients > - Updated the list of events in TF2 tagged for the director to play > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ______________________________________________________________ > ______________________ > Never miss a thing. Make Yahoo your home page. > http://www.yahoo.com/r/hs > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

