The best thing would be to have full servers with people playing like normal.
If we can start getting them full then I would expect the game experience to get worse and worse, but playing through this is where we would get the most useful data. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Sent: Tuesday, February 26, 2008 11:41 AM To: [email protected] Subject: Re: [hlds] Valve testing servers Does just connecting and joining a team help or do we need to be able to run around and whatnot? On Feb 26, 2008, at 11:18 AM, Erik Johnson wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > We're running a bunch of games servers right now to get some > performance > data, but we need to get a bunch more clients to connected to make it > worthwhile. Our goal is to make the servers pretty much fall over from > the load, or crash from lack of memory. > > If people have any spare cycles, connect to one of the 16 servers > running at: > > 207.173.176.220:27045 through 207.173.176.220:27060 > > They will be running all the time, so getting a good sample of data > would be really useful. > > Thanks > > Erik > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

