Hi all, I've been receiving complaints about my users having problems connecting to other sv_pure 1/2 servers after they downloaded a custom file from my server.
My server has a single custom model/material under its own subdirectory. In the models & materials folder, yet other servers are completely rejecting the clients for a file that the server does not have or use. I've been unable to reproduce this myself, leaving me to think that this is intermittent. My clients do not have a problem if they connect directly to another server, but if they connect to mine, and then to another server the other server will reject their connection. If they close the game, start it back up and connect directly, it works without a problem. The exact message they receive, is: Disconnect: Pure server: client has loaded extra file [GAME]\materials\fortressadmin\models\fa_partyhat.vmt. File must be removed to play on this server.. Disconnect: Pure server: client has loaded extra file [GAME]\materials\fortressadmin\models\fa_partyhat.vmt. File must be removed to play on this server.. I'm suspecting it's due to me forcing consistency on the file, and then they connect to another server with sv_pure and still having the consistency rules from my server (allow_from_disk/check_crc) for my files. I want to be able to force consistency on my files when people play on my servers, so it would be nice if this could work properly :) Thanks. - voogru. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

