-- [ Picked text/plain from multipart/alternative ] I agree with the one server list idea. Also why do we still have to use a bypass plug in to get a server to show up on the Server List if 32 player servers are now officialy supported? Hopefully Valve will beat them Master Servers into submission quickly or else a lot of people will be very confused. That said my server (All unchanged and stock, not even custom maps except 32 players max) has been mostly full since the update went live even through the early AMs and still has people now. Something which rarely happens due to it being on the East Coast and people on th East Coast tend to sleep at night.
So while Neph's server has been on the Custom list he has been experiencing a decrease in player, I was being on TOP OF INTERNET and experienced an increase in players. Hah and I just saw a person who joined my server for the first time (and though the internet list) complain that it has "Slow respawns". I don't think most average users can tell a difference between INTERNET and CUSTOM. On Fri, Feb 29, 2008 at 1:55 AM, Nephyrin Zey <[EMAIL PROTECTED]> wrote: > Thanks for thinking this one through value. Another server-side change > to effectively group 32x servers in with partymode/lolhats/norespawn > servers that TOTALLY wont get worked around. Except for the 6 on the > internet tab. > > IDEA: Keep shit on one tab, make it easy to filter by max players. > Yeah? No? I have a plugin that strips server tags, how long until > someone more willing to publish it makes one? > > My server is still on custom. It got WAY less players today. Weird. > > - Neph. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

