I think it would be better to protest the two lists and have everyone add
"protest" to their sv_tags.

Use valves own system against them when they start getting spam from all of
the newbies complaining that they only see a few servers.

If every server implements their own tags, all of the players will just have
to start using the custom tab and it will just make the people who don't
know what they are doing go complain to valve and valve will have lots of
fun with that.

I think it'll work great.

- voogru.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
Sent: Thursday, March 06, 2008 10:44 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated

--
[ Picked text/plain from multipart/alternative ]

Holy 32 player servers batman. They have a lot of
servers to banvon the internet tab. If they don't do
that soon i'm join to join the others on the internet tab



> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE:
[hlds] Team Fortress 2/Dedicated Server updated> Date: Thu, 6 Mar 2008
22:37:07 -0500> > Lovely.> > Thanks.> > - voogru.> > -----Original
Message-----> From: [EMAIL PROTECTED]>
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma> Sent:
Thursday, March 06, 2008 10:11 PM> To: hlds@list.valvesoftware.com> Subject:
RE: [hlds] Team Fortress 2/Dedicated Server updated> > Yes,> > If you have
something uncapping the 24 player limit (e.g. PLR), this will> happen.> >
-----Original Message-----> From: [EMAIL PROTECTED]>
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'>
MacDonald> Sent: Thursday, March 06, 2008 6:52 PM> To:
hlds@list.valvesoftware.com> Subject: RE: [hlds] Team Fortress 2/Dedicated
Server updated> > Can valve please explain this:> > hostname: Team Fortress>
version : 1.0.2.1/14 3407 secure> udp/ip : 192.168.1.100:27025> map : hunted
at: 0 x, 0 y, 0 z> players : 0 (16 max)> > # userid name uniqueid connected
ping loss state adr> sv_tags> "sv_tags" = "increased_maxplayers" ( def. ""
)> Notify> > Thanks.> > -----Original Message-----> From:
[EMAIL PROTECTED]>
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen> Sent:
Thursday, March 06, 2008 9:01 PM> To: hlds@list.valvesoftware.com;
[EMAIL PROTECTED];> [EMAIL PROTECTED]>
Subject: [hlds] Team Fortress 2/Dedicated Server updated> > A required
update for Team Fortress 2 and it's dedicated server have> been updated.
Please run hldsupdatetool to receive these updates. The> specific changes
include:> > - Removed sv_alltalk from the list of convars that affect custom
server> tags> - Fixed Demoman grenades not hurting the shooter if fired at
point blank> range against a target> - Fixed critical modifier for explosive
weapons (rockets, pipe bombs)> increasing critical chance more than
intended> - Fixed Sudden Death "seconds have passed" string not including
the> amount of seconds that have passed> - Fixed Internet and Custom tabs in
the Server Browser not correctly> displaying the server information for
servers when going back and forth> between the two tabs> - Updated the URL
used for the "Click for more info on custom servers"> link on the Custom
tab> - Fixed a crash for a sound channel getting created without wavedata> -
Fixed Setup timer not showing the correct percentage in the circular>
progress bar> - Fixed being able to enter a "spectate" command in the client
console> to join team Spectator when mp_allowspectators is set to 0> - Fixed
SourceTV servers not being displayed in the Spectate tab for> servers with
custom server tags> - Fixed servers with maxplayers <= 24 that are running
SourceTV having> the "increased_maxplayers" tag added for their server> -
Added mp_tournament_restart command to be used with Tournament Mode>
(mp_tournament). This can be used at any time to return to the "Waiting> for
Teams" state> - When a tournament match ends it now returns to the "Waiting
for Teams"> state> > > _______________________________________________> To
unsubscribe, edit your list preferences, or view the list archives,> please
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