" I recently got regulars from my server adding me to friends and asking me
why I have shut down the server, when it will be back up and if it will be
back up."

My thoughts exactly.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Thursday, March 06, 2008 11:18 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

--
[ Picked text/plain from multipart/alternative ]
Yeah that would work great... But only 10 people will do this. Servers
already on the Custom Tab don't count of course.

I recently got regulars from my server adding me to friends and asking me
why I have shut down the server, when it will be back up and if it will be
back up. Sadly to say it seems like most people are retarded. If they can't
use the favorites tab then how can they learn to use the custom tab? I'm
still baffled as to how they were able to add me to friends yet not able to
find my server on the Custom Tab...

Not amused :(

On Thu, Mar 6, 2008 at 10:56 PM, Spencer 'voogru' MacDonald <
[EMAIL PROTECTED]> wrote:

> I think it would be better to protest the two lists and have everyone add
> "protest" to their sv_tags.
>
> Use valves own system against them when they start getting spam from all
> of
> the newbies complaining that they only see a few servers.
>
> If every server implements their own tags, all of the players will just
> have
> to start using the custom tab and it will just make the people who don't
> know what they are doing go complain to valve and valve will have lots of
> fun with that.
>
> I think it'll work great.
>
> - voogru.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
> Sent: Thursday, March 06, 2008 10:44 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated
>
> --
> [ Picked text/plain from multipart/alternative ]
>
> Holy 32 player servers batman. They have a lot of
> servers to banvon the internet tab. If they don't do
> that soon i'm join to join the others on the internet tab
>
>
>
> > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE:
> [hlds] Team Fortress 2/Dedicated Server updated> Date: Thu, 6 Mar 2008
> 22:37:07 -0500> > Lovely.> > Thanks.> > - voogru.> > -----Original
> Message-----> From: [EMAIL PROTECTED]>
> [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma> Sent:
> Thursday, March 06, 2008 10:11 PM> To: hlds@list.valvesoftware.com>
> Subject:
> RE: [hlds] Team Fortress 2/Dedicated Server updated> > Yes,> > If you have
> something uncapping the 24 player limit (e.g. PLR), this will> happen.> >
> -----Original Message-----> From: [EMAIL PROTECTED]>
> [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'>
> MacDonald> Sent: Thursday, March 06, 2008 6:52 PM> To:
> hlds@list.valvesoftware.com> Subject: RE: [hlds] Team Fortress 2/Dedicated
> Server updated> > Can valve please explain this:> > hostname: Team
> Fortress>
> version : 1.0.2.1/14 3407 secure> udp/ip : 192.168.1.100:27025> map :
> hunted
> at: 0 x, 0 y, 0 z> players : 0 (16 max)> > # userid name uniqueid
> connected
> ping loss state adr> sv_tags> "sv_tags" = "increased_maxplayers" ( def. ""
> )> Notify> > Thanks.> > -----Original Message-----> From:
> [EMAIL PROTECTED]>
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen>
> Sent:
> Thursday, March 06, 2008 9:01 PM> To: hlds@list.valvesoftware.com;
> [EMAIL PROTECTED];> [EMAIL PROTECTED]>
> Subject: [hlds] Team Fortress 2/Dedicated Server updated> > A required
> update for Team Fortress 2 and it's dedicated server have> been updated.
> Please run hldsupdatetool to receive these updates. The> specific changes
> include:> > - Removed sv_alltalk from the list of convars that affect
> custom
> server> tags> - Fixed Demoman grenades not hurting the shooter if fired at
> point blank> range against a target> - Fixed critical modifier for
> explosive
> weapons (rockets, pipe bombs)> increasing critical chance more than
> intended> - Fixed Sudden Death "seconds have passed" string not including
> the> amount of seconds that have passed> - Fixed Internet and Custom tabs
> in
> the Server Browser not correctly> displaying the server information for
> servers when going back and forth> between the two tabs> - Updated the URL
> used for the "Click for more info on custom servers"> link on the Custom
> tab> - Fixed a crash for a sound channel getting created without wavedata>
> -
> Fixed Setup timer not showing the correct percentage in the circular>
> progress bar> - Fixed being able to enter a "spectate" command in the
> client
> console> to join team Spectator when mp_allowspectators is set to 0> -
> Fixed
> SourceTV servers not being displayed in the Spectate tab for> servers with
> custom server tags> - Fixed servers with maxplayers <= 24 that are running
> SourceTV having> the "increased_maxplayers" tag added for their server> -
> Added mp_tournament_restart command to be used with Tournament Mode>
> (mp_tournament). This can be used at any time to return to the "Waiting>
> for
> Teams" state> - When a tournament match ends it now returns to the
> "Waiting
> for Teams"> state> > > _______________________________________________> To
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> --
>
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