Recently i have posted a message about a big lag spike. No reaction to my post means I'm the only one having this problem (or nobody want to reply :) ). But it occurs me that after a lag spike things aren't in place in the map. For example, the closed gates (at the warmup time) at dustbowl are turned 90 degrees. You cant actually shoot through it.. but it looks likes the doors are open.
Another strange thing I see is that some models (the players) are invisible after that. They get visible after killing them once (most of the time they got killed lucky by a pyro or something). Personally I think the lag is server sided, but the textures that are out of place are client side.. because not all players have problems with it. I really hope valve can fix the lag problem. My server can easily handle the tf2 server, so that isn't the problem. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

