Recently i have posted a message about a big lag spike. No reaction to my
post means I'm the only one having this problem (or nobody want to reply :)
). But it occurs me that after a lag spike things aren't in place in the
map. For example, the closed gates (at the warmup time) at dustbowl are
turned 90 degrees. You cant actually shoot through it.. but it looks likes
the doors are open.

Another strange thing I see is that some models (the players) are invisible
after that. They get visible after killing them once (most of the time they
got killed lucky by a pyro or something). 

Personally I think the lag is server sided, but the textures that are out of
place are client side.. because not all players have problems with it.

I really hope valve can fix the lag problem. My server can easily handle the
tf2 server, so that isn't the problem.


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