It seems to all be client side (Relating to the world updates), and possibly TF2 not sending a complete world update to all clients on a lagspike, resulting in players being on the wrong team (appearing to), fences in the middle of a map (walkthoughable), and basically little things screwed up.
If you rejoin the server it's fixed. So client-side. Eric van Beesten wrote: > Recently i have posted a message about a big lag spike. No reaction to my > post means I'm the only one having this problem (or nobody want to reply :) > ). But it occurs me that after a lag spike things aren't in place in the > map. For example, the closed gates (at the warmup time) at dustbowl are > turned 90 degrees. You cant actually shoot through it.. but it looks likes > the doors are open. > > Another strange thing I see is that some models (the players) are invisible > after that. They get visible after killing them once (most of the time they > got killed lucky by a pyro or something). > > Personally I think the lag is server sided, but the textures that are out of > place are client side.. because not all players have problems with it. > > I really hope valve can fix the lag problem. My server can easily handle the > tf2 server, so that isn't the problem. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

