yeah thanks for making this info public :/ my tf2 servers are getting
hammered , maybe there could be an invite only list for these sort of
topics....

On Tue, Apr 29, 2008 at 4:50 PM, Tony Paloma <[EMAIL PROTECTED]>
wrote:

> Sick burnnn
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
>  [mailto:[EMAIL PROTECTED] On Behalf Of voogru
> Sent: Monday, April 28, 2008 11:41 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] New server exploit (not nuking)
>
> Hi Andrius Pirus,
>
> I am going to call you out on this, the IP address you posted on this
> mailing list is mine.
>
> I went on a rampage of using this exploit on cracked servers, I joined
> suspect servers and looked for cracked steamids in the status.
>
> The only way you could have got my IP address is by running a cracked
> server.
>
> This is a status of what I believe to be your server.
>
> hostname: GIGN Team Fortress 2 | tf2.gign.lv
> version : 1.0.2.3/14 3434 secure
> udp/ip  :  193.46.236.246:27015
> map     : cp_dustbowl at: 0 x, 0 y, 0 z
> players : 31 (32 max)
>
> # userid name uniqueid connected ping loss state
> # 14394 "unnamed" STEAM_666:88_666 42:55 335 0 active
> # 14230 "RIM" STEAM_666:88_666  4:26:14 196 0 active
> # 14420 "HitmanForMoney" STEAM_666:88_666 13:26 72 0 active
> # 14347 "JellyBean" STEAM_666:88_666  1:34:25 240 0 active
>
> Interesting steamids!
>
> You deny running this server, so I took your username from your email
> address and googled it, I found this:
>
> http://www.btmon.com/uploader/izvrashenj (NOT SAFE FOR WORK)
> http://thepiratebay.org/user/izvrashenj/0/7
>
> Interesting, someone with that weird name just so happens to pirate TF2.
>
> And then, your email, just so happens to be [EMAIL PROTECTED],
> coincidence? I think not!
>
> Andrius Pirus is actively pirating our beloved TF2.
>
> Go fuck yourself.
>
> - voogru.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrius Pirus
> Sent: Tuesday, April 29, 2008 2:24 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] New server exploit (not nuking)
>
> no. and i think we shouldnt make offtopic :)
>  Quoting voogru : Do you run the tf2.gign.lv servers by any chance?
>  - voogru.
>  -----Original Message-----
>  From: [EMAIL PROTECTED]
>  [mailto:[EMAIL PROTECTED] On Behalf Of Andrius
> Pirus
>  Sent: Tuesday, April 29, 2008 2:03 AM
>  To: Half-Life dedicated Win32 server mailing list
>  Subject: Re: [hlds] New server exploit (not nuking)
>  So i think found out the hacker's who sent those bots in my server
> ip
>  and steamid:
>  from logfile:
>  "The Spamminator" connected, address "65.13.45.43:50347"
>  "The Spamminator" STEAM USERID validated
>  "The Spamminator" joined team "Spectator"
>  "Bot01" connected, address "0.0.0.0:0"
>  "Bot01" entered the game
>  "Bot01" joined team "Blue"
>  "Bot01" changed role to "engineer"
>  "Bot01" triggered "builtobject" (object "OBJ_SENTRYGUN") (position
>  "-3202 2784 -445")
>  "Bot02" connected, address "0.0.0.0:0"
>  "Bot02" entered the game
>  and so on.. while the server became full of bots :( I hope this
> could
>  someone find out the reason of this problem
>  Quoting "P. Bhandal" : I'd really prefer it if they spent their time
>  ensuring that the wonder that
>  is the custom tab is successful rather than patching this security
>  hole.
>  Priorities people!
>  On Mon, Apr 28, 2008 at 10:02 PM, voogru <[EMAIL PROTECTED]>
>  wrote:
>  > Well, we still did the right thing.
>  >
>  > Whether they give us credit or not, no big deal.
>  >
>  > It would be neat though :D
>  >
>  > - voogru.
>  >
>  > -----Original Message-----
>  > From: [EMAIL PROTECTED]
>  > [mailto:[EMAIL PROTECTED] On Behalf Of Tony
>  Paloma
>  > Sent: Tuesday, April 29, 2008 12:54 AM
>  > To: 'Half-Life dedicated Win32 server mailing list'
>  > Subject: Re: [hlds] New server exploit (not nuking)
>  >
>  > One srcds exploit. I helped. That reminds me, didn't valve say
>  they'd give
>  > us a mention in a steam news update thing?
>  >
>  > -----Original Message-----
>  > From: [EMAIL PROTECTED]
>  > [mailto:[EMAIL PROTECTED] On Behalf Of
>  voogru
>  > Sent: Monday, April 28, 2008 9:41 PM
>  > To: 'Half-Life dedicated Win32 server mailing list'
>  > Subject: Re: [hlds] New server exploit (not nuking)
>  >
>  > No.
>  >
>  > Me first.
>  >
>  > I probably found some of the coolest srcds exploits anyway (was
>  recently
>  > fixed :D)
>  >
>  > - voogru.
>  >
>  > -----Original Message-----
>  > From: [EMAIL PROTECTED]
>  > [mailto:[EMAIL PROTECTED] On Behalf Of Tony
>  Paloma
>  > Sent: Tuesday, April 29, 2008 12:24 AM
>  > To: 'Half-Life dedicated Win32 server mailing list'
>  > Subject: Re: [hlds] New server exploit (not nuking)
>  >
>  > Uhm, me first.
>  >
>  > -----Original Message-----
>  > From: [EMAIL PROTECTED]
>  > [mailto:[EMAIL PROTECTED] On Behalf Of
>  Nephyrin Zey
>  > Sent: Monday, April 28, 2008 9:19 PM
>  > To: Half-Life dedicated Win32 server mailing list
>  > Subject: Re: [hlds] New server exploit (not nuking)
>  >
>  > Dear Valve:
>  >
>  > God damn.
>  > I just finished my damn iptables rule to fix your broken
>  packethandling.
>  >
>  > In conclusion, give me a job. (please? I'll pretend to like wow
>  around
>  > gabe!)
>  >
>  > - Neph
>  >
>  > On Mon, Apr 28, 2008 at 9:12 PM, Tony Paloma
>  <[EMAIL PROTECTED]>
>  > wrote:
>  > > Found the problem
>  > >
>  > >  "sv_benchmark_force_start"
>  > >   game
>  > >   - Force start the benchmark. This is only for debugging.
>  It's better
>  > to
>  > set
>  > >  sv_benchmark to 1 and restart the level.
>  > >
>  > >  Players can run this and make the server start the
>  benchmark. Real bad
>  > >  mmmmk.
>  > >
>  > >
>  > >  -----Original Message-----
>  > >  From: [EMAIL PROTECTED]
>  > >
>  > > [mailto:[EMAIL PROTECTED] On Behalf Of
>  Ian Shaffer
>  > >  Sent: Monday, April 28, 2008 9:06 PM
>  > >  To: Half-Life dedicated Win32 server mailing list
>  > >
>  > >
>  > > Subject: Re: [hlds] New server exploit (not nuking)
>  > >
>  > >  What map is running?
>  > >
>  > >  Tony Paloma wrote:
>  > >  > Also, this is what shows up in the logs. No
>  indication of any RCON
>  > >  commands
>  > >  > being executed.
>  > >  >
>  > >  > ...
>  > >  > L 04/28/2008 - 22:43:54: "Anona
>  >
>  mouse<12><STEAM_0:0:4512137><Unassigned>"
>  > >  > joined team "Red"
>  > >  > L 04/28/2008 - 22:43:54: server_cvar:
>  "mp_teams_unbalance_limit" "0"
>  > >  > L 04/28/2008 - 22:43:54:
>  "Thomas<2><STEAM_0:1:3471103><Red>" say
>  > "hmmm"
>  > >  > L 04/28/2008 - 22:43:55:
>  "Bot01<17><BOT><>" connected, address
>  > "0.0.0.0:0"
>  > >  > L 04/28/2008 - 22:43:55:
>  "Bot01<17><BOT><>" entered the game
>  > >  > L 04/28/2008 - 22:43:55:
>  "Voltaic<6><STEAM_0:0:851288><Blue>"
>  changed
>  > role
>  > >  > to "medic"
>  > >  > L 04/28/2008 - 22:43:55:
>  "Bot01<17><BOT><Unassigned>" joined team
>  > "Blue"
>  > >  > L 04/28/2008 - 22:43:55:
>  "Bot01<17><BOT><Blue>" changed role to
>  > "engineer"
>  > >  > L 04/28/2008 - 22:43:55:
>  "Bot01<17><BOT><Blue>" triggered
>  > "builtobject"
>  > >  > (object "OBJ_SENTRYGUN") (position
>  "-3202 2574 -450")
>  > >  > ...
>  > >  >
>  > >  > Again, another time:
>  > >  > ..
>  > >  > L 04/28/2008 - 22:42:49: server_cvar:
>  "mp_teams_unbalance_limit" "0"
>  > >  > L 04/28/2008 - 22:42:50:
>  "Bot01<22><BOT><>" connected, address
>  > "0.0.0.0:0"
>  > >  > L 04/28/2008 - 22:42:50:
>  "Bot01<22><BOT><>" entered the game
>  > >  > ...
>  > >  >
>  > >  > -----Original Message-----
>  > >  > From: [EMAIL PROTECTED]
>  > >  > [mailto:[EMAIL PROTECTED] On
>  Behalf Of Tony Paloma
>  > >  > Sent: Monday, April 28, 2008 8:52 PM
>  > >  > To: 'Half-Life dedicated Win32 server mailing list'
>  > >  > Subject: [hlds] New server exploit (not nuking)
>  > >  >
>  > >  > So my servers are getting this in the console:
>  > >  >
>  > >  >
>  > >  >
>  > >  > Benchmark: 40% complete.
>  > >  >
>  > >  > Benchmark: 43% complete.
>  > >  >
>  > >  > (:: lmao
>  > >  >
>  > >  > Benchmark: 46% complete.
>  > >  >
>  > >  > Benchmark: 49% complete.
>  > >  >
>  > >  > Compressing fragments (552 -> 521 bytes
>  > >  >
>  > >  > Benchmark: 52% complete.
>  > >  >
>  > >  > Compressing fragments (691 -> 667 bytes
>  > >  >
>  > >  > Benchmark: 55% complete.
>  > >  >
>  > >  >
>  > >  >
>  > >  > People are claiming to see bots spawning and crazy
>  stuff happening
>  > then
>  > >  > "something to do with balance being turned to 0
>  then it crashes."
>  > >  >
>  > >  >
>  > >  >
>  > >  > Another report said, "it said team balance set
>  to 0 then it crashed."
>  > >  >
>  > >  >
>  > >  >
>  > >  > So I'm thinking either my RCON password was
>  compromised or a new
>  > exploit
>  > >  is
>  > >  > going around. I checked real quick and didn't find
>  anything to
>  > suggest
>  > it
>  > >  > was my RCON password getting out. Anyone know what
>  commands cause
>  > this
>  > >  > Benchmark thing?
>   > >  >
>  > >  > _______________________________________________
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>  > >  >
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>  > >  >
>  > >
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