Ook,
     You're not sending the sp maps to players, only running them, the 
players have to already own the game to play them so it shouldn't be a 
problem.

You wouldn't want to be sending modified sp maps to players anyway, so just 
don't put them on your sv_downloadurl web server and if players don't have 
the map then they won't be able to join your server (the bug works in your 
favor there).

I think it might be easier to use source stripper instead of editing the 
ents in the bsp, I downloaded it but haven't had a chance to test it:

http://www.bailopan.net/stripper/

If bailopan followed botman's original format that would be good, or if he 
made it so the ents are exactly the same as in the BSP that would be 
wonderful ...
sourcecode is available so it can be reviewed too if there are problems.

You need to run metamod source for that to work (link is on that url).

The big question is will either or both of those work in hldm:source - if 
you try it let me know if it works.
qUiCkSiLvEr



----- Original Message ----- 
From: "Ook"
To: <[email protected]>
Sent: Monday, May 05, 2008 4:53 PM
Subject: [hlds] HL2SP maps on HL2MP server?


> I've given thought to modding the entities on some HL2 single player maps 
> so
> that I can run them on a HL2 death match server. I and others have done 
> this
> with HL1 and OP4 sucessfully. Anyone remember Cucamongas Chunk Of Plegm?
> However- with HL1 and OP4, the sp maps were available to the server, so
> either there were no legal issues with doing this, or Valve choose not to
> make an issue of it. With HL2, the sp maps are not distributed with HL2MP,
> so I'd have to copy them over. Therein lies the problem - can anyone see a
> potential legal problem doing this? IE, would Valve send the land sharks
> after me for doing this, or is this just a bad idea?
>
> I'm guessing that if you can get HL2-death match without owning HL2, then
> this could be a problem because someone with HL2MP only would have access 
> to
> HL2SP content. Any care to offer their thoughts on this topic?
>
> FYI map modification consists of only editing the entities in the map -
> removing sp specific entities, and adding spawn points, weapons, ammo, and
> maybe a few other entities. There is no decompile/edit/recompile of the 
> map.
>


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