ah, I thought you were talking about hldm:s not hl2dm. I would say it would be naughty to be downloading hl:source content to players that don't own the game.
You would end up sending all the bsps, raw textures, models, sounds and skyboxes so effectively you would be letting players download the entire mod for free and that would make the angels weep. ----- Original Message ----- From: "Ook" To: "Half-Life dedicated Win32 server mailing list" <[email protected]> Sent: Monday, May 05, 2008 5:38 PM Subject: Re: [hlds] HL2SP maps on HL2MP server? > In this case, I do have to send the sp maps to the players, because HL2MP > does not have them. With HL1 and OP4, the maps are already on the players > boxes - hl1mp and OP4 play from the same directories that you play the > single player version from. So the server would only download the current > entity list to the client. But HL2MP is a seperate installation, and the > HL2MP install directories don't have the maps. I tested it - it downloads > the map, and interesting enough will download them from the server if it's > not on my sv_downloadurl site - I thought hl2 based games would not do > that? > > And therein lies the challenge - can I download HL2 SP maps to HL2MP > clients? > > > ----- Original Message ----- > From: "Kevin Ottalini" > To: "Half-Life dedicated Win32 server mailing > list" > <[email protected]> > Sent: Monday, May 05, 2008 5:20 PM > Subject: Re: [hlds] HL2SP maps on HL2MP server? > > >> Ook, >> You're not sending the sp maps to players, only running them, the >> players have to already own the game to play them so it shouldn't be a >> problem. >> >> You wouldn't want to be sending modified sp maps to players anyway, so >> just >> don't put them on your sv_downloadurl web server and if players don't >> have >> the map then they won't be able to join your server (the bug works in >> your >> favor there). >> >> I think it might be easier to use source stripper instead of editing the >> ents in the bsp, I downloaded it but haven't had a chance to test it: >> >> http://www.bailopan.net/stripper/ >> >> If bailopan followed botman's original format that would be good, or if >> he >> made it so the ents are exactly the same as in the BSP that would be >> wonderful ... >> sourcecode is available so it can be reviewed too if there are problems. >> >> You need to run metamod source for that to work (link is on that url). >> >> The big question is will either or both of those work in hldm:source - if >> you try it let me know if it works. >> qUiCkSiLvEr >> >> >> >> ----- Original Message ----- >> From: "Ook" >> To: <[email protected]> >> Sent: Monday, May 05, 2008 4:53 PM >> Subject: [hlds] HL2SP maps on HL2MP server? >> >> >>> I've given thought to modding the entities on some HL2 single player >>> maps >>> so >>> that I can run them on a HL2 death match server. I and others have done >>> this >>> with HL1 and OP4 sucessfully. Anyone remember Cucamongas Chunk Of Plegm? >>> However- with HL1 and OP4, the sp maps were available to the server, so >>> either there were no legal issues with doing this, or Valve choose not >>> to >>> make an issue of it. With HL2, the sp maps are not distributed with >>> HL2MP, >>> so I'd have to copy them over. Therein lies the problem - can anyone see >>> a >>> potential legal problem doing this? IE, would Valve send the land sharks >>> after me for doing this, or is this just a bad idea? >>> >>> I'm guessing that if you can get HL2-death match without owning HL2, >>> then >>> this could be a problem because someone with HL2MP only would have >>> access >>> to >>> HL2SP content. Any care to offer their thoughts on this topic? >>> >>> FYI map modification consists of only editing the entities in the map - >>> removing sp specific entities, and adding spawn points, weapons, ammo, >>> and >>> maybe a few other entities. There is no decompile/edit/recompile of the >>> map. >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

