haha good one neph
   
  since you provided some info, other people can learn about it too

Nephyrin Zey <[EMAIL PROTECTED]> wrote:
  The problem is that the number of players, their status, etc, comes
from the server - there is no foolproof way (aside from locking the
whole thing down with encryption and such, which would still be broken
and present huge problems elsewhere) to prevent spoofing like this.
This is a smaller part of the larger problem: the server browser is
far too dependent on what the servers report (or lie about) in the way
it lists servers. Servers that are in front are the ones that claim to
be non-custom and 33 slot (don't look into what servers I run). I
think the browser needs a much more 'zen' makeover - maybe put in
(master-server implemented) ratings, or comments, or some such, and
encourage communities (perhaps let steam communities put together
'community servers' that show up in all the players stuff) - have the
'favourites' system be the *default* server list, then have a 'find
other servers' button for looking for more - that helps you look by
criteria other than current players online - through the ratings, your
communities, friends, etc.

- Neph "totally doesn't have 33 slots" Zey

On Mon, May 19, 2008 at 7:13 PM, JDoc0512 wrote:
> would you please fix the fake client "cheat" in team fortress 2?
> some people made plugins that bypass bot detection system and made bots look 
> like real humans
>
> I think this should be fixed becuase as some modders sell this plugin for 
> money and as more people get it, there will be no server that shows true 
> player counts anymore
>
> here's a few servers that run this plugin
>
> 74.54.24.200:27015 SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN]
> 72.233.5.210:27015 LotusClan.com | 24/7 Dustbowl | Central US | [XXL]
>
> and there's about a dozen more
>
> Jason Ruymen wrote:
> An update to the Source Dedicated Server has been released. Previously
> this was a beta update. So if you haven't already, please run
> hldsupdatetool to download it. The specific changes include:
>
> - Fixed potential "nuke" exploit in rcon subsystem
>
> Jason
>
>
>
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