Just for comparison purposes, here is a similar run for CSS:

http://qsextreme.com/cstrike/css_memory_usage.JPG

That's with over 5000 player / bot count.



----- Original Message ----- 
From: "Kevin Ottalini"
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
Sent: Wednesday, May 21, 2008 10:11 PM
Subject: Re: [hlds] srcds memory leak.


>I updated my test TF2 server (Win32 - XP Pro) with the latest TF2 update 
>and
> found a test scenario that appears to show the memory leak.
>
> In only 6 hours the memory usage has significantly increased from 
> startup -
> live players are not needed for the leak to occur.
>
> http://qsextreme.com/tf/tf2_memory_usage2.JPG
>
>
>
> ----- Original Message ----- 
> From: "Kevin Ottalini"
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]>
> Sent: Wednesday, May 21, 2008 1:20 PM
> Subject: Re: [hlds] srcds memory leak.
>
>
>> Never assume it's a duck just because it quacks (and certainly not if it
>> doesn't!)
>>
>> The engine specificity wasn't known when this thread started, just that
>> there was a memory leak in "SRCDS".
>>
>> There have been recent updates for both server engines so its always best
>> to
>> establish and define the knowns since it helps eliminate things you don't
>> need to look at.
>>
>>
>>
>> ----- Original Message ----- 
>> From: "JDoc0512"
>> To: "Half-Life dedicated Win32 server mailing list"
>> <[email protected]>
>> Sent: Wednesday, May 21, 2008 1:10 PM
>> Subject: Re: [hlds] srcds memory leak.
>>
>>
>>> sadly we are taling about team fortress 2 here
>>>
>>> Kevin Ottalini  wrote:
>>> I ran a 21-hour test with 24 bots in CSS changing maps every 20 minutes
>>> under WinXP32 on a dual Xeon test machine.
>>> I don't see any indication of a leak at all in that time, player(bot)
>>> count
>>> reached 1400.
>>>
>>> Memory usage increased and decreased on a by-map basis but the mean was
>>> reasonably flat.
>>>
>>> This indicates to me that this is either a plugin problem or an OB 
>>> server
>>> problem, I'll see what I can test with a TF2 server next.
>>>
>>> Here are the stats from my regular servers, here I am seeing a slight
>>> increase in mem but that number is also map specific - certainly no 
>>> gross
>>> leak is indicated here.
>>> uptime: 3634 minutes = 60.5 hours
>>>
>>> Process CPUTime VMBytes MemBytes Playercount
>>> ------------------------------------------------------------------------------
>>> hlds.exe 11:00:56.125 128,424K 62,728K - HLDM 642 players
>>> hltv.exe 1:28:19.578 13,180K 12,636K
>>>
>>> srcds.exe 11:15:01.046 96,216K 75,452K - CSS 374 players
>>> srcds.exe 14:44:10.156 98,268K 79,164K - HL2DM 223 players
>>> srcds.exe 8:53:42.812 101,652K 79,980K - HL1MP 600 players
>>>
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "Kevin Ottalini"
>>> To: "Half-Life dedicated Win32 server mailing list"
>>>
>>> Sent: Tuesday, May 20, 2008 2:08 PM
>>> Subject: Re: [hlds] srcds memory leak.
>>>
>>>
>>>> My css server isnt real busy but the bots are usually the worst leak
>>>> sources
>>>> and they are on all the time.
>>>>
>>>> The CSS server is at 240 players in 36 hours.
>>>> The HL2DM server is at 101 players
>>>> The HL1MP server is at 329 players
>>>>
>>>> The HLDS server is at 355 players.
>>>>
>>>> I don't get a lot of traffic at the beginning of the week though so 
>>>> this
>>>> is
>>>> lower then typical.
>>>> I usually only restart once a week, but the important thing is I'm not
>>>> seeing any real difference from what I typically see.
>>>>
>>>> I'll run a test with CSS SRCDS with a full complement of bots and see 
>>>> if
>>>> a
>>>> leak is more obvious.
>>>>
>>>> Voogru, It might indeed be moreso in TF2 if that's where you're seeing
>>>> it.
>>>>
>>>>
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Spencer 'voogru' MacDonald"
>>>> To: "'Half-Life dedicated Win32 server mailing list'"
>>>>
>>>> Sent: Tuesday, May 20, 2008 2:01 PM
>>>> Subject: Re: [hlds] srcds memory leak.
>>>>
>>>>
>>>>> Perhaps it's limited to TF2.
>>>>
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Mike Stiehm"
>>>> To: "Half-Life dedicated Win32 server mailing list"
>>>>
>>>> Sent: Tuesday, May 20, 2008 1:10 PM
>>>> Subject: Re: [hlds] srcds memory leak.
>>>>
>>>>
>>>>>I also run a CS:S server and until it started to get busy it didn't use
>>>>>much ram.
>>>>> I'm not sure about how much traffic some of you get but if a server
>>>>> sits
>>>>> idle
>>>>> it will not use anymore memory then it is currently using.
>>>>>Its the churn that does it (players leaving and joining)
>>>>> as my user ID goes up also does the RAM
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Kevin Ottalini"
>>>> To: "Half-Life dedicated Win32 server mailing list"
>>>>
>>>> Sent: Tuesday, May 20, 2008 12:58 PM
>>>> Subject: Re: [hlds] srcds memory leak.
>>>>
>>>>
>>>>>I have 36+ hours of uptime on 3 SRCDS servers (Win32, Server 2003),
>>>>> hl2dm, css and hl1mp and I'm not seeing anything unusual.
>>>>>
>>>>> I don't run any plugins. The CSS server has 4 bots on.
>>>>> hlds and hltv included for comparison:
>>>>>
>>>>> Process CPUTime VM-Bytes MemUsageBytes
>>>>> ------------------------------------------------
>>>>> hlds.exe 5:56:36.453 134,640K 35,080K
>>>>> hltv.exe 0:49:06.796 14,744K 8,764K
>>>>>
>>>>> srcds.exe 5:48:10.859 108,408K 80,104K
>>>>> srcds.exe 8:11:45.000 95,140K 60,412K
>>>>> srcds.exe 5:14:03.531 73,512K 24,712K
>>>>>
>>>>> quick
>>>>>
>>>>>
>>>>> ----- Original Message ----- 
>>>>> From: "Spencer 'voogru' MacDonald"
>>>>> To: "'Half-Life dedicated Win32 server mailing list'"
>>>>>
>>>>> Sent: Tuesday, May 20, 2008 12:10 PM
>>>>> Subject: [hlds] srcds memory leak.
>>>>>
>>>>>> Is it me, or is anyone experiencing massive memory leaks with srcds?
>>>>>>
>>>>>> In the past updates they have got significantly worse, I used to be
>>>>>> forced
>>>>>> to restart my server every 72 hours, now it's about 24 hours. Srcds
>>>>>> will
>>>>>> go
>>>>>> from using 260MB of usage on startup to nearly 600-700MB+ per 
>>>>>> instance
>>>>>> within 24 hours.
>>>>>>
>>>>>> - voogru.


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