Just for comparison purposes, here is a similar run for CSS: http://qsextreme.com/cstrike/css_memory_usage.JPG
That's with over 5000 player / bot count. ----- Original Message ----- From: "Kevin Ottalini" To: "Half-Life dedicated Win32 server mailing list" <[email protected]> Sent: Wednesday, May 21, 2008 10:11 PM Subject: Re: [hlds] srcds memory leak. >I updated my test TF2 server (Win32 - XP Pro) with the latest TF2 update >and > found a test scenario that appears to show the memory leak. > > In only 6 hours the memory usage has significantly increased from > startup - > live players are not needed for the leak to occur. > > http://qsextreme.com/tf/tf2_memory_usage2.JPG > > > > ----- Original Message ----- > From: "Kevin Ottalini" > To: "Half-Life dedicated Win32 server mailing list" > <[email protected]> > Sent: Wednesday, May 21, 2008 1:20 PM > Subject: Re: [hlds] srcds memory leak. > > >> Never assume it's a duck just because it quacks (and certainly not if it >> doesn't!) >> >> The engine specificity wasn't known when this thread started, just that >> there was a memory leak in "SRCDS". >> >> There have been recent updates for both server engines so its always best >> to >> establish and define the knowns since it helps eliminate things you don't >> need to look at. >> >> >> >> ----- Original Message ----- >> From: "JDoc0512" >> To: "Half-Life dedicated Win32 server mailing list" >> <[email protected]> >> Sent: Wednesday, May 21, 2008 1:10 PM >> Subject: Re: [hlds] srcds memory leak. >> >> >>> sadly we are taling about team fortress 2 here >>> >>> Kevin Ottalini wrote: >>> I ran a 21-hour test with 24 bots in CSS changing maps every 20 minutes >>> under WinXP32 on a dual Xeon test machine. >>> I don't see any indication of a leak at all in that time, player(bot) >>> count >>> reached 1400. >>> >>> Memory usage increased and decreased on a by-map basis but the mean was >>> reasonably flat. >>> >>> This indicates to me that this is either a plugin problem or an OB >>> server >>> problem, I'll see what I can test with a TF2 server next. >>> >>> Here are the stats from my regular servers, here I am seeing a slight >>> increase in mem but that number is also map specific - certainly no >>> gross >>> leak is indicated here. >>> uptime: 3634 minutes = 60.5 hours >>> >>> Process CPUTime VMBytes MemBytes Playercount >>> ------------------------------------------------------------------------------ >>> hlds.exe 11:00:56.125 128,424K 62,728K - HLDM 642 players >>> hltv.exe 1:28:19.578 13,180K 12,636K >>> >>> srcds.exe 11:15:01.046 96,216K 75,452K - CSS 374 players >>> srcds.exe 14:44:10.156 98,268K 79,164K - HL2DM 223 players >>> srcds.exe 8:53:42.812 101,652K 79,980K - HL1MP 600 players >>> >>> >>> >>> ----- Original Message ----- >>> From: "Kevin Ottalini" >>> To: "Half-Life dedicated Win32 server mailing list" >>> >>> Sent: Tuesday, May 20, 2008 2:08 PM >>> Subject: Re: [hlds] srcds memory leak. >>> >>> >>>> My css server isnt real busy but the bots are usually the worst leak >>>> sources >>>> and they are on all the time. >>>> >>>> The CSS server is at 240 players in 36 hours. >>>> The HL2DM server is at 101 players >>>> The HL1MP server is at 329 players >>>> >>>> The HLDS server is at 355 players. >>>> >>>> I don't get a lot of traffic at the beginning of the week though so >>>> this >>>> is >>>> lower then typical. >>>> I usually only restart once a week, but the important thing is I'm not >>>> seeing any real difference from what I typically see. >>>> >>>> I'll run a test with CSS SRCDS with a full complement of bots and see >>>> if >>>> a >>>> leak is more obvious. >>>> >>>> Voogru, It might indeed be moreso in TF2 if that's where you're seeing >>>> it. >>>> >>>> >>>> >>>> ----- Original Message ----- >>>> From: "Spencer 'voogru' MacDonald" >>>> To: "'Half-Life dedicated Win32 server mailing list'" >>>> >>>> Sent: Tuesday, May 20, 2008 2:01 PM >>>> Subject: Re: [hlds] srcds memory leak. >>>> >>>> >>>>> Perhaps it's limited to TF2. >>>> >>>> >>>> ----- Original Message ----- >>>> From: "Mike Stiehm" >>>> To: "Half-Life dedicated Win32 server mailing list" >>>> >>>> Sent: Tuesday, May 20, 2008 1:10 PM >>>> Subject: Re: [hlds] srcds memory leak. >>>> >>>> >>>>>I also run a CS:S server and until it started to get busy it didn't use >>>>>much ram. >>>>> I'm not sure about how much traffic some of you get but if a server >>>>> sits >>>>> idle >>>>> it will not use anymore memory then it is currently using. >>>>>Its the churn that does it (players leaving and joining) >>>>> as my user ID goes up also does the RAM >>>> >>>> ----- Original Message ----- >>>> From: "Kevin Ottalini" >>>> To: "Half-Life dedicated Win32 server mailing list" >>>> >>>> Sent: Tuesday, May 20, 2008 12:58 PM >>>> Subject: Re: [hlds] srcds memory leak. >>>> >>>> >>>>>I have 36+ hours of uptime on 3 SRCDS servers (Win32, Server 2003), >>>>> hl2dm, css and hl1mp and I'm not seeing anything unusual. >>>>> >>>>> I don't run any plugins. The CSS server has 4 bots on. >>>>> hlds and hltv included for comparison: >>>>> >>>>> Process CPUTime VM-Bytes MemUsageBytes >>>>> ------------------------------------------------ >>>>> hlds.exe 5:56:36.453 134,640K 35,080K >>>>> hltv.exe 0:49:06.796 14,744K 8,764K >>>>> >>>>> srcds.exe 5:48:10.859 108,408K 80,104K >>>>> srcds.exe 8:11:45.000 95,140K 60,412K >>>>> srcds.exe 5:14:03.531 73,512K 24,712K >>>>> >>>>> quick >>>>> >>>>> >>>>> ----- Original Message ----- >>>>> From: "Spencer 'voogru' MacDonald" >>>>> To: "'Half-Life dedicated Win32 server mailing list'" >>>>> >>>>> Sent: Tuesday, May 20, 2008 12:10 PM >>>>> Subject: [hlds] srcds memory leak. >>>>> >>>>>> Is it me, or is anyone experiencing massive memory leaks with srcds? >>>>>> >>>>>> In the past updates they have got significantly worse, I used to be >>>>>> forced >>>>>> to restart my server every 72 hours, now it's about 24 hours. Srcds >>>>>> will >>>>>> go >>>>>> from using 260MB of usage on startup to nearly 600-700MB+ per >>>>>> instance >>>>>> within 24 hours. >>>>>> >>>>>> - voogru. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

