i get on average 3-6 players timing out on map changes leaving dustbowl 
and goldrush, sometimes though every player will timeout, but the sever 
doesn't actually crash , you just have to type retry in you console to 
reconnect.

JDoc0512 wrote:
> one of my servers that has been running full for almost 20 hours now uses 
> 185MB and another server that's been empty for a few days is using 320MB
>    
>   both are on the same map lol...
>    
>   and since the last update, it seems like my servers crash more often 
> especially during mapchange. maybe this has more do with memory leak than 
> mods I'm using...
>
> "AnAkIn ." <[EMAIL PROTECTED]> wrote:
>   Our server was running for like 3 days (was 1 week ago) with people on it,
> and it had like 20 FPS...it was using all the ram (it was 512 MB max at that
> time...now we moved to 2GB). Yes it uses more and more ram when players
> connect and it happens since we have our server (november 2007 or around).
>
> 2008/5/21 Saint K. :
>
>   
>> Confirmed for our Linux machines aswell.
>>
>> The TF2 srcds currently eats more and more ram, and sometimes I find the
>> server just being deathlocked with 100% CPU useage and 800+ MB mem in
>> use...
>>
>> Happends sinds the last update round.
>>
>> Cheers,
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
>> Sent: Wednesday, May 21, 2008 10:57 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] srcds memory leak.
>>
>> I'm seeing this problem on my linux servers as well. 6am reboots ftw.
>>
>> Also, the linux srcds performance is still getting worse per patch.
>> I'm looking at one almost empty server taking 20% CPU with four people
>> + sourceTV. Jesus christ.
>>
>> - Neph
>>
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