instant permanent ban from VAC secured servers sounds cruel but effective

--- On Mon, 6/2/08, Tom Leighton <[EMAIL PROTECTED]> wrote:

From: Tom Leighton <[EMAIL PROTECTED]>
Subject: Re: [hlds] All Crit's exploit/hack
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
Date: Monday, June 2, 2008, 9:57 PM

I wasn't saying go instaban, delayed ban is incredibly good :P

Just saying about adding some more detection methods in...

Neil Voutt wrote:
> Also, it allows the hack to spread more and more.. so more bad users get 
> the BOOT..
>
> if it insta banned it would take out like a few people before word got 
> out..  if people go for a week or a month and thinks all is good then... 
> BAM hit with a parking ticket they didnt know they had and its GONE
>
> Cc2iscooL wrote:
>   
>> The big point about VAC being a delayed banning system is that the 
>> people creating these hack programs can't be sure 100% that they
won't 
>> get caught by using whatever program they've created. If it was an

>> insta-ban system like Punkbuster, they could just play with it until 
>> they were to get around the system, which would make the system 
>> virtually useless anyway.
>>
>> Plus, we get to ban more people later! :D
>>
>> Tom Leighton wrote:
>>   
>>     
>>> Or get some more interesting cheat detection methods online.
>>>
>>> I know it may up the amount of false positives, but I don't
see how 
>>> logging the modules that are loaded during the games
startup/random 
>>> intervals, and then comparing the amount of players using them.
>>>
>>> If it's a legitimate program, valve can revert the bans, etc.
>>>
>>> Not a good idea, but we could do with a more proactive approach to

>>> anti-cheat (Maybe even screenshots? :P)
>>>
>>> Nephyrin Zey wrote:
>>>   
>>>     
>>>       
>>>> This is definitely achievable through hacks, so that's
where my money
>>>> is for now. Hopefully they get vacrolled soon.
>>>>
>>>> - Neph
>>>>
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>
>
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