changing to the same class does still add to the memory leak, but didn't 
seem like it added as much, but then again it seemed to be kinda random 
on how much it added. every class change was about 20-200K, but i didn't 
see anything that was causing the big changes.

sorry for not responding more on your .dll i had to run to work so will 
have to wait till i get home to test it more. don't to say anything 
without actually knowing for sure. I do know that when i joined my 
server after replacing the dll my weapons were the default instead of 
the ones i had, but that doesn't mean anything.

-sakefox

Dog wrote:
> I think Sake mentioned this was an issue.
>
> 2008/7/2 1nsane <[EMAIL PROTECTED]>:
>
>   
>> It was increasing ram :(
>>
>> On Wed, Jul 2, 2008 at 4:01 PM, Dog <[EMAIL PROTECTED]> wrote:
>>
>>     
>>> If you change to the same class, nothing happens because the game does
>>>       
>> not
>>     
>>> return an event.
>>> If you change between different classes, it works.
>>>
>>> -Dog
>>>
>>> 2008/7/2 Cc2iscooL <[EMAIL PROTECTED]>:
>>>
>>>       
>>>> Works like a charm. Tested it a few times.
>>>>
>>>> Dog wrote:
>>>>         
>>>>> Doh....
>>>>>
>>>>> http://www.theville.org/files/sm_class_spam.sp
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>           
>> archives,
>>     
>>>> please visit:
>>>>         
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>           
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>         
>>>
>>> --
>>> -<eVa>Dog
>>> TheVille.Org
>>> _______________________________________________
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>>> please visit:
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>>>
>>>       
>> _______________________________________________
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>>
>>     
>
>
>
>   

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