I know for a fact when I blocked the "equip" command, the memory usage after 24 hours was 400MB, as opposed to 1.4GB prior to blocking "equip"
We'll see what happens now that the leak is supposedly fixed. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Mannion Sent: Thursday, July 03, 2008 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Dedicated Server Update Released Is anyone else still experiencing signs of a memory leak? This patch had a negligible impact on memory usage on my servers: http://www.ardiem.org/images/2f2f_memleak2.png http://www.ardiem.org/images/2f2f_memleak2_2h.png Ryan On Thu, Jul 3, 2008 at 4:22 PM, Jason Ruymen <[EMAIL PROTECTED]> wrote: > The required update for Team Fortress 2 and its dedicated server are now > available. Please run hldsupdatetool to receive it. The specific > changes include: > > - Fixed a memory leak affecting both clients and servers > - Fixed a malicious packet exploit > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

