So, after a long hiatus, I am starting to work again on some game management 
and admin software.  In the process of dusting off my ogsWatcher code, I 
discovered it didn't work all that well (that is to say: at all).  Onte thing 
that had changed since I last messed around with game servers was my 
installation of  Vista.  After a day of poking around, I discovered that the 
issue pertained to the fact that Vista (and in fact, Windows Server 2008) 
enables the IPV6 network stack by default.  This seems to interfere with 
sending and receiving udp query protocol requests to the srcds engine.  By 
disabling IPV6, via a registry setting, the problem went away.

I am curious if anyone has run into something like this already. I would think 
that game admin tools like HLSW would also use the so-called "query" protocol 
and would run into similar problems, attempting to connect to and manage games 
running on Vista.

For me, disabling IPV6 is a safe bet, since my local network is IPV4 and as far 
as I know, so is most of the public internet.

Frazer

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