I've got the same thing, I've already got "Five Second Plan" and
"Konspicuous Konsumption".

I've not even played heavy yet, I certainly haven't eaten 100 sandviches.

http://steamcommunity.com/id/vlad/stats/TF2?tab=achievements&agroup=heavy

Alex

2008/8/19 Richard Stone <[EMAIL PROTECTED]>

> hey, my bro just updated and has 2 of the achievments - whats going on
> there?
>
> --------------------------------------------------
> From: "Flubber" <[EMAIL PROTECTED]>
> Sent: Tuesday, August 19, 2008 10:56 PM
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]>
> Subject: Re: [hlds] Team Fortress 2 Update Released
>
> > How can we call a specific arena.cfg, can't valve think about multi
> server
> > on one install.
> >
> > 2008/8/19 Ferenc Kovacs <[EMAIL PROTECTED]>
> >
> >> 2008/8/19 Jason Ruymen <[EMAIL PROTECTED]>:
> >> > The required Heavy update for Team Fortress 2 has been released.
> >> > Please
> >> > use hldsupdatetool to receive it.  The specific changes include:
> >> >
> >> > Added 3 Heavy unlockables:
> >> > - Natascha, The Sandvich, The Killing Gloves of Boxing
> >> > - Added 35 new Heavy achievements
> >> >
> >> > Added Arena game mode:
> >> > - 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
> >> >
> >> > - Added cp_steel, a community map by Jamie "Fishbus" Manson
> >> >
> >> > Changes:
> >> > - Added server map timeleft to upper right of scoreboard
> >> > - Added new firing sounds to The Backburner
> >> > - Removed the Custom Tab in the serverbrowser, and added the Tags
> field
> >> > to the base Internet Tab
> >> > - Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
> >> > - 32 player servers can now support an extra slot of SourceTV
> >> > - Made the freezecam item panel description easier to read
> >> > - Players now broadcast whether they chose a team directly or use
> >> > autoteam
> >> > - Added proper handling of cart blocking recognition to Payload maps
> >> >
> >> > Bug fixes:
> >> > - Fixed bug where switching from flaregun-wielding Pyro to another
> >> > class
> >> > meant you didn't get a full ammo loadout on first spawn
> >> > - Fixed Spy watch arm not using team skins
> >> > - Fixed weapon switching preventing you from using secondary attacks
> >> > for
> >> > a 0.2s window after the primary became available
> >> > - Fixed players getting stuck in a bad animation state when class
> >> > switching while spinning the minigun
> >> > - Fixed a loophole that allowed players to pickup weapons of other
> >> > classes
> >> > - Fixed a bug that resulted in players earning more crit chance bonus
> >> > in
> >> > large, single damage events than they are supposed to
> >> > - Fixed an issue with the floating HUD +X health indicators that
> >> > resulted in them appearing incorrectly
> >> > - Fixed a bug which caused the minigun spinning & firing sounds to
> >> > occasionally stop while the Heavy was still firing
> >> > - Fixes the Loadout player model panel causing the in-game player
> >> > facial
> >> > animation to perform incorrectly
> >> > - Fixed spectators not having the target ID labels display correctly
> >> > - Fixed the cart alarm sound occasionally getting stuck on in Payload
> >> > maps
> >> >
> >> > Jason
> >> >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >>
> >> - Removed the Custom Tab in the serverbrowser, and added the Tags field
> >> what the fuck?!?!? :D
> >>
> >> Tyrael
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
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