You're still standing around unmoving for a while, and you have to
sacrifice your shotgun entirely to use it, meaning your only defense
is the slow-to-spin-up main gun.

I've seen complaints about nearly every new weapon so far being
overpowered (backburner, airblast, ubersaw, etc), and yet I am having
tons of fun in the game every day.

- Neph

On Wed, Aug 20, 2008 at 12:06 AM, tgnwells <[EMAIL PROTECTED]> wrote:
> Maybe it was lag but I was spec'ing a heavy eat a sandwhich and he went
> straight from almost real small red bar to over half his health in one
> move (and then to no health since a soldier found him [and apparently
> really wanted that sandwich])
> Either way, the sandvich is cute and all but it kind of ruins it for me.
> It really SHOULDN'T easily stop you from dying while on fire, has no one
> noticed the only way to kill a heavy as a pyro mano-a-mano is to
> sacrifice 90% of your health? and that's only if you're sneaky enough to
> start attacking them before they shoot you. And not dying from being on
> fire is what dispensers and medics are there for.
>
> [??R] The-/<iller wrote:
>> The sandvich heals in 4 parts i believe, with every munch or so? I'm not
>> seeing an instant 120 health, I did notice it can easily stop you from
>> dieing while on fire.
>>
>> tgnwells wrote:
>>
>>> I was looking forward to the update, but after playing it for only a
>>> couple of hours I can easily say I'm not happy with it.
>>> It seems rushed. The sandvich might have been a good idea but the way
>>> it's done makes no sense. Like it just instantly heals you at the start,
>>> rather than it being a gradual process. Same with arena. It's like the
>>> classes weren't designed for this kind of gameplay but Valve didn't care
>>> and did nothing to compensate.
>>> The new maps are nice, but I hate payload, and am really not into arena
>>> so it's like a waste to me. Oh, and I hate steel as well, so really
>>> there's nothing I'm very impressed with. Well actually I like that the
>>> custom tab is gone, but I probably won't be playing all that much after
>>> this so... uh yeah.
>>>
>>>
>>>
>>
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