Hi, Thanks for the suggestion, unfortunately this does not seem to work. It remains on its old mapcycle. It keeps using the mapcycle it had in its memory thus not changing to the newly edited one :(
Cheers, -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben B Sent: Thursday, October 09, 2008 8:51 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 mapcycle weirdness if you're using sourcemod, try reloading the nextmap plugin when it changes mapcycle. that should make sure it reads the new cycle and updates the nextmap accordingly. On Wed, Oct 8, 2008 at 5:04 AM, Saint K. <[EMAIL PROTECTED]> wrote: > Hi, > > On Linux the following doesn't seem to be a problem. At our windows servers > for some reason it won't work correctly. > > We have a bat file which runs twice a day to change the mapcycle.txt > between > a nightly and daytime map cycle. On linux, when the server changes map to > the next level, the 'new' cycle is read and used. On windows for some > reason > it doesn't re-read the mapcycle file at map change, with as result that it > will stick to the same cycle. The server requires a reboot before it reads > the new mapcycle. > > Any solutions to this besides using the DMR plugin? > > Cheers, > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- >From Ben B. (Goerge) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

