Then why bother posting to the listi f they didnt want feedback..

Dont go second guessing Valve - allow those of us willing to give feedback
on their new idea do it in a way that means they can filteri t from the
noise!!
....


Thomas Morton

++ No problem should ever have to be solved twice ++


2008/11/6 Olly <[EMAIL PROTECTED]>

> Why would valve even bother reading this.. we have nothing to give feedback
> on until the demo is released.
> All i'm saying is... wait until the demo is out, and then post the comments
> that will be accurate. They will be alot more helpful to valve when we can
> say things for sure. Who knows, maybe there will be a favorites list, or a
> 'only play in these servers' or whatever...
>
> 2008/11/6 Thomas Morton <[EMAIL PROTECTED]>
>
> > Olly,
> >
> > Valve have posted the info to this to the list SPECIFICALLY. It is a huge
> > change to the way the game works...
> >
> > We can only go on the info that has been given and that is that there
> will
> > be no server browser.
> >
> > The new system that has been described means I doubt clans will bother to
> > host servers because the chances of EVER getting to play on a server they
> > are paying for is next to minimal!!
> >
> > As to "I cant understand why everyone is so eager to slap valve for
> making
> > a
> > decision that we haven't even seen the result of?" - the earlier people
> > start to explain that this is a BAD move (or rather start to raise
> > concerns)
> > to Valve the sooner they can look into fixing it. Should we wait another
> > day
> > or so when there might be no chance of fixing things for the full
> release.
> >
> > We are raising concerns with an announcement THEY made - now it is surely
> > (fairly) Valve's turn to respond to our concerns - either by saying "yes
> > that's how it is.." or explaining where we are misinterpreting things.
> Why
> > else would thay have posted it??
> >
> > The way I see it this will easily kill the PC version of the game: no one
> > will really want to host servers they never play on... so there will be
> no
> > servers..... joy!
> >
> > Thomas Morton
> >
> > ++ No problem should ever have to be solved twice ++
> >
> >
> > 2008/11/6 Olly <[EMAIL PROTECTED]>
> >
> > > >
> > > > "While we wish Valve success with this game; their decision
> > > >
> > > leaves us with no choice but to take this action in the hope
> > > >
> > > that it will highlight how strongly we feel about the removal
> > > >
> > > of direct join options from any game."
> > >
> > >
> > > You think that is good company practice to make decisions like this
> based
> > > on
> > > one email? I cant understand why everyone is so eager to slap valve for
> > > making a decision that we haven't even seen the result of?
> > >
> > > 2008/11/6 Steven Hartland <[EMAIL PROTECTED]>
> > >
> > > > Following the announcement last night that there will be no
> > > > server browser for the highly anticipated Left 4 Dead, we
> > > > have been thinking long and hard about the impact this has
> > > > on the hosting of the game.
> > > >
> > > > With no server browser how are people supposed to join a
> > > > server they have rented?  Will there at least be a direct
> > > > to join IP feature?
> > > >
> > > > Without these there is no incentive for either the purchase
> > > > of servers by customers or the provision of free-to-play
> > > > publics by gaming communities, as people have no choice over
> > > > what server they join.
> > > >
> > > > This kills the rental, hosting and community market for the
> > > > game outright. Do Valve really intend to host all the servers
> > > > themselves for the game or has the importance of these features
> > > > and their impact been overlooked?
> > > >
> > > > As it stands right now we (Multiplay) see no benefit in
> > > > supporting this game at all and unless this situation changes
> > > > we do not intend to host any servers for it.
> > > >
> > > > We hope other GSP's will support us in this action. The MOTD
> > > > ad block is of minor significance in comparison to the building
> > > > a community around servers. This is the start of a slippery
> > > > slope which once started down it will be hard to turn back.
> > > > The community goodwill and hard work must not be taken for
> > > > granted and pushed too far.
> > > >
> > > > Valve's success is in no small part due to the widespread
> > > > availability of servers for it's games, the majority of which
> > > > are funded and run by the community at large. To take away the
> > > > community's ability to continue to run servers that they can
> > > > build solid regular player bases around, will simply destroy
> > > > the communities around the game and also significantly dent
> > > > faith and goodwill in Valve as a company.
> > > >
> > > > While we wish Valve success with this game; their decision
> > > > leaves us with no choice but to take this action in the hope
> > > > that it will highlight how strongly we feel about the removal
> > > > of direct join options from any game.
> > > >
> > > >    Regards
> > > >    Steve
> > > >
> > > > ================================================
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