Then why bother posting to the listi f they didnt want feedback.. Dont go second guessing Valve - allow those of us willing to give feedback on their new idea do it in a way that means they can filteri t from the noise!! ....
Thomas Morton ++ No problem should ever have to be solved twice ++ 2008/11/6 Olly <[EMAIL PROTECTED]> > Why would valve even bother reading this.. we have nothing to give feedback > on until the demo is released. > All i'm saying is... wait until the demo is out, and then post the comments > that will be accurate. They will be alot more helpful to valve when we can > say things for sure. Who knows, maybe there will be a favorites list, or a > 'only play in these servers' or whatever... > > 2008/11/6 Thomas Morton <[EMAIL PROTECTED]> > > > Olly, > > > > Valve have posted the info to this to the list SPECIFICALLY. It is a huge > > change to the way the game works... > > > > We can only go on the info that has been given and that is that there > will > > be no server browser. > > > > The new system that has been described means I doubt clans will bother to > > host servers because the chances of EVER getting to play on a server they > > are paying for is next to minimal!! > > > > As to "I cant understand why everyone is so eager to slap valve for > making > > a > > decision that we haven't even seen the result of?" - the earlier people > > start to explain that this is a BAD move (or rather start to raise > > concerns) > > to Valve the sooner they can look into fixing it. Should we wait another > > day > > or so when there might be no chance of fixing things for the full > release. > > > > We are raising concerns with an announcement THEY made - now it is surely > > (fairly) Valve's turn to respond to our concerns - either by saying "yes > > that's how it is.." or explaining where we are misinterpreting things. > Why > > else would thay have posted it?? > > > > The way I see it this will easily kill the PC version of the game: no one > > will really want to host servers they never play on... so there will be > no > > servers..... joy! > > > > Thomas Morton > > > > ++ No problem should ever have to be solved twice ++ > > > > > > 2008/11/6 Olly <[EMAIL PROTECTED]> > > > > > > > > > > "While we wish Valve success with this game; their decision > > > > > > > leaves us with no choice but to take this action in the hope > > > > > > > that it will highlight how strongly we feel about the removal > > > > > > > of direct join options from any game." > > > > > > > > > You think that is good company practice to make decisions like this > based > > > on > > > one email? I cant understand why everyone is so eager to slap valve for > > > making a decision that we haven't even seen the result of? > > > > > > 2008/11/6 Steven Hartland <[EMAIL PROTECTED]> > > > > > > > Following the announcement last night that there will be no > > > > server browser for the highly anticipated Left 4 Dead, we > > > > have been thinking long and hard about the impact this has > > > > on the hosting of the game. > > > > > > > > With no server browser how are people supposed to join a > > > > server they have rented? Will there at least be a direct > > > > to join IP feature? > > > > > > > > Without these there is no incentive for either the purchase > > > > of servers by customers or the provision of free-to-play > > > > publics by gaming communities, as people have no choice over > > > > what server they join. > > > > > > > > This kills the rental, hosting and community market for the > > > > game outright. Do Valve really intend to host all the servers > > > > themselves for the game or has the importance of these features > > > > and their impact been overlooked? > > > > > > > > As it stands right now we (Multiplay) see no benefit in > > > > supporting this game at all and unless this situation changes > > > > we do not intend to host any servers for it. > > > > > > > > We hope other GSP's will support us in this action. The MOTD > > > > ad block is of minor significance in comparison to the building > > > > a community around servers. This is the start of a slippery > > > > slope which once started down it will be hard to turn back. > > > > The community goodwill and hard work must not be taken for > > > > granted and pushed too far. > > > > > > > > Valve's success is in no small part due to the widespread > > > > availability of servers for it's games, the majority of which > > > > are funded and run by the community at large. To take away the > > > > community's ability to continue to run servers that they can > > > > build solid regular player bases around, will simply destroy > > > > the communities around the game and also significantly dent > > > > faith and goodwill in Valve as a company. > > > > > > > > While we wish Valve success with this game; their decision > > > > leaves us with no choice but to take this action in the hope > > > > that it will highlight how strongly we feel about the removal > > > > of direct join options from any game. > > > > > > > > Regards > > > > Steve > > > > > > > > ================================================ > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. > and > > > the > > > > person or entity to whom it is addressed. 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