I believe coding for xbox and coding for windows is very similar, which is
also why its easy to release a game on both PC and xbox. So both platforms
on the same server is a possible transition, however I don't believe they
are doing this yet. It could possibly be that we are seeing dev's working
towards doing this, with both using very similar package (hence we see files
related to xbox on the PC version even though they are not used). We also
see the same xbox and controller config files in TF2 which is also on the
xbox. Those have been there for over a year now and there is no
cross-compatability with servers there.

I'd say the answer at the moment would be no for the other reason that if it
was the case, Valve would be touting it and making a big thing about it
because they'd be the first. I think we're just seeing them either using the
same code for the two versions, or working towards making it possible in a
future game. I'm fairly confident in saying that when its possible, you will
know about it because it will be everywhere.

Matt

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
Sent: 07 November 2008 09:46
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Dedicated Servers Hosting Console Players?

Maybe those server files are used to host a xbox server. But I don't think
it's a cross dedicated server. I really hope not, because a mouse beats the
controller on FPS games. I can find only 2 reasons why valve wanted to bring
left4dead to the xbox.. 1ste money aspect and 2nd pressure from EA. But that
is still my opinion, because I think the zombies are way too fast for a
controller (atleast for a casual gamer)... sorry about the xbox frustration
;)

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Brad
Verzonden: vrijdag 7 november 2008 10:34
Aan: Half-Life dedicated Win32 server mailing list
Onderwerp: [hlds] Dedicated Servers Hosting Console Players?

I really haven't found any proof of this or anything (it really is hard to
get a firm grip on whether this is the case or not because the server files
include a whole bunch of client code), but does anyone know for sure if our
dedicated servers are being used to host Xbox 360 players?  Obviously, there
is the line "SupportsXbox360 1" in gameinfo.txt that leads one to this
conclusion.  Even if this isn't the case, does anyone have any idea what
that file is talking about?  It clearly is a file intended for PCs, but
there are console references in it.  I feel like something fishy is going
on, but I hope I am wrong.
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