Extensively testing of a dedicated L4D server has shown that it is not
possible to run an L4D server (with 4 players) lag-free on a 1.5M / 384K dsl
line (line is solid, nothing else using the line during testing).

Players are changing their rate to 40000 and cl_updaterate to 100 and there
are no server limit CVARs to prevent these settings from overloading  the
server uplink bandwidth.

The only rate limit setting available right now is sv_maxcmdrate which is
never a problem even when set to 100.

Valve, please re-enable the server rate limit settings for L4D.

This problem will only get much worse with 4 vs 4 and the end result is a
bad player experience.




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