That's hlsws way of showing a server with a low fps. If you have another hl1
or 2 server set fps to 10 (hibernating) or 30 (game in process) and you will
See the same triangles. In game though it shouldn't really be happening or
be a problem. HLSW on the other hand looks weird so people may complain
about that if they don't understand valve did what they did (for cpu usage
im sure otherwise it would be nutty) to keep things undercontrol. 30 fps is
still a sleep state of only 33ms so that allows 30 packets a second
theoretical plenty for a good game. The issue may be people just like to see
high numbers of fps and updates even if it doesn't affect game play. Those
that just look at netgraph and not at the actual gameplay will have issues
with it. 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
Sent: Friday, November 07, 2008 9:45 AM
To: [email protected]
Subject: Re: [hlds] Left 4 Dead dedicated servers


Is anyone having strange pings? Here is a section of my ping graph...
 
http://i34.tinypic.com/2h3d4pg.jpg
 
starts around 15 and crawls up to ~110 then drops back to ~15. Cycles take
approximately 7 seconds.
> Date: Fri, 7 Nov 2008 12:09:48 +0000> From: [EMAIL PROTECTED]> To:
[email protected]> Subject: Re: [hlds] Left 4 Dead dedicated
servers> > Yup, I get this too> > Vista 64, Q6600, 4gb ram, 4870x2, xfi
prelude, same drivers.> > Andrey Titov wrote:> > L4D demo is crash after few
minutes. Both processes.> > Anyone have this? i think this happends in sound
buffer overflow.. sound is> > looping one of time-freeze. Audigy2 val,
modifed sound driver with eax and> > unlocked xp features.> > Vista 64. core
quad, 6gb mem, 3870 ati 512mb latest farcry2 fix2,> >> > 2008/11/7 alexhard
<[EMAIL PROTECTED]>> >> > > >> After the last update, and with non-lobby
connections allowed, I keep> >> getting people that try to connect when the
server is full, about one> >> every 10 seconds or so. I assume this is the
matchmaking system> >> because they are all different IPs. Anyone else
experiencing this?> >>> >> On Thu, Nov 6, 2008 at 11:06 PM, Brian D'Arcy
<[EMAIL PROTECTED]> wrote:> >> > >>> It's set by the lobby leader before a
dedicated server is automagically> >>> selected to start the game.> >>>> >>>
On Thu, Nov 6, 2008 at 5:04 PM, James McKenna <[EMAIL PROTECTED]>> >>> >
>> wrote:> >> > >>>> I'm still confused about setting difficulty... how is
it done? I read> >>>> > >> this,> >> > >>>> but I was confused.> >>>>> >>>>
On Thu, Nov 6, 2008 at 11:50 AM, Chris Brunelle <[EMAIL PROTECTED]> >>>>
> >>>>> wrote:> >>>>> > >>>>> Actually the difficulty level may be selected
during the match making> >>>>> process? I haven't tested the client out yet,
so I'm not sure.> >>>>>> >>>>> -----Original Message-----> >>>>> From:
[EMAIL PROTECTED]> >>>>>
[mailto:[EMAIL PROTECTED] On Behalf Of Chris> >>>>> > >>
Brunelle> >> > >>>>> Sent: Thursday, November 06, 2008 12:48 PM> >>>>> To:
'Half-Life dedicated Win32 server mailing list'> >>>>> Subject: Re: [hlds]
Left 4 Dead dedicated servers> >>>>>> >>>>> From the cvarlist.> >>>>>> >>>>>
z_difficulty : 0 : , "sv", "rep" : Difficulty of the> >>>>> > >> current> >>
> >>>>> game> >>>>> (Easy, Normal, Hard, Impossible)> >>>>>> >>>>>> >>>>>
-----Original Message-----> >>>>> From: [EMAIL PROTECTED]>
>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of alexhard>
>>>>> Sent: Thursday, November 06, 2008 12:44 PM> >>>>> To: Half-Life
dedicated Win32 server mailing list> >>>>> Subject: Re: [hlds] Left 4 Dead
dedicated servers> >>>>>> >>>>> Any idea as to how to set the difficulty
level?> >>>>>> >>>>> On Thu, Nov 6, 2008 at 8:34 PM, Chris Brunelle
<[EMAIL PROTECTED]>> >>>>> wrote:> >>>>> > >>>>>> My server is working.
Players can connect directly and no issues so> >>>>>> > >>>> far> >>>> >
>>>>>> with the game hanging/locking up.> >>>>>>> >>>>>>> >>>>>>> >>>>>>
-----Original Message-----> >>>>>> From:
[EMAIL PROTECTED]> >>>>>>
[mailto:[EMAIL PROTECTED] On Behalf Of Wolfie -> >>>>>>
Cybernetic> >>>>>> Sent: Thursday, November 06, 2008 12:18 PM> >>>>>> To:
'Half-Life dedicated Win32 server mailing list'> >>>>>> Subject: Re: [hlds]
Left 4 Dead dedicated servers> >>>>>>> >>>>>> We were just playing with the
same variables after seeing an error> >>>>>> > >> in> >> > >>>> the> >>>> >
>>>>>> console on the client while trying to connect.> >>>>>>> >>>>>> The
good news is you are right, you are in the server with 3> >>>>>> > >>
survivor> >> > >>>>> bots,> >>>>> > >>>>>> the bad news for me seems to be
that as soon as you move the game> >>>>>> > >> bugs> >> > >>>>> and> >>>>> >
>>>>>> locks your character.> >>>>>>> >>>>>> HLSW works as well as connect
ip:port in console. FYI> >>>>>>> >>>>>> -----Original Message-----> >>>>>>
From: [EMAIL PROTECTED]> >>>>>>
[mailto:[EMAIL PROTECTED] On Behalf Of Brian> >>>>>> > >>
D'Arcy> >> > >>>>>> Sent: 06 November 2008 19:00> >>>>>> To: Frank Hotte;
Half-Life dedicated Win32 server mailing list> >>>>>> Subject: Re: [hlds]
Left 4 Dead dedicated servers> >>>>>>> >>>>>> *sv_allow_lobby_connect_only
0* ftw =)> >>>>>>> >>>>>> Can connect directly!> >>>>>>
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http://list.valvesoftware.com/mailman/listinfo/hlds> >> > __________
Information from ESET NOD32 Antivirus, version of virus signature database
3593 (20081107) __________> >> > The message was checked by ESET NOD32
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