I have two, always full, L4D Demo servers going right now on my 5000/512
connection. I've found that even at intense moments, my upload rarely hits
500kb/s and for the few times that it's peaked above that, there were no
stutters on the either of the servers. I'm really very surprised at the
relatively low bandwidth usage, even for only 4 players. The people playing
on my servers stay for hours at a time. That and the communication I do
with those players tells me that they are enjoying great gameplay from my
servers.
While I do miss the rate settings, I'm wondering if a lot of what we know
has been limited just for the demo.
-Richard Eid
On Sat, Nov 8, 2008 at 12:46 PM, <[EMAIL PROTECTED]> wrote:
> 384kbits for 1 server equals, if I'm not mistaken, 480biloBYTES for 10 full
> servers. I have 10 full l4d servers, and the box is only doing 186kB
> upload
> total, and it's a general purpose box so I've no idea what else is using
> the
> line currently.
>
> My conclusion is that your performance problems are _not_ related to your
> internet link rate. Are you sure your upload is being maxed out by the
> server? I'd be more inclined to look at latency issues myself.
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:hlds-
> > [EMAIL PROTECTED] On Behalf Of Kevin Ottalini
> > Sent: 08 November 2008 09:30
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Left 4 Dead dedicated servers - rate limits needed
> >
> > Ah, I've been looking at it strictly from a server pov not a client,
> > indeed
> > the client appears locked at 30 up/down.
> >
> > So the bottom line is that a 4-player server uses more then 384kbits
> > uplink,
> > ouch.
> >
> > ty Anakin.
> >
> >
> >
> > ----- Original Message -----
> > From: "AnAkIn ."
> > To: "Half-Life dedicated Win32 server mailing list"
> > <[email protected]>
> > Sent: Saturday, November 08, 2008 1:13 AM
> > Subject: Re: [hlds] Left 4 Dead dedicated servers - rate limits needed
> >
> >
> > > The maximum updaterate and cmdrate are 30 (because the server fps
> > never
> > > exceed 30 on L4D), so setting them to 100 shouldn't make a
> > difference.
> > >
> > >
> > >
> > > 2008/11/8 Kevin Ottalini
> > >
> > >> Extensively testing of a dedicated L4D server has shown that it is
> > not
> > >> possible to run an L4D server (with 4 players) lag-free on a 1.5M /
> > 384K
> > >> dsl
> > >> line (line is solid, nothing else using the line during testing).
> > >>
> > >> Players are changing their rate to 40000 and cl_updaterate to 100
> > and
> > >> there
> > >> are no server limit CVARs to prevent these settings from overloading
> > the
> > >> server uplink bandwidth.
> > >>
> > >> The only rate limit setting available right now is sv_maxcmdrate
> > which is
> > >> never a problem even when set to 100.
> > >>
> > >> Valve, please re-enable the server rate limit settings for L4D.
> > >>
> > >> This problem will only get much worse with 4 vs 4 and the end result
> > is a
> > >> bad player experience.
> > >>
> >
> >
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>
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