This should be fun, hopefully it seeps into the other Source games soon as
well!

On Fri, Nov 14, 2008 at 9:04 PM, Kitteny Berk <[EMAIL PROTECTED]> wrote:

> Thanks,  will sv_password still work?
>
> I'd rather not rely on an incomplete function to keep my private servers
> private on release day
>
> Erik Johnson wrote:
> > Ok, we're getting ready to ship the first round of the group features
> we've been working on this week.
> >
> > There is a new cvar called sv_steamgroup, which takes the Steam group
> number (which is now visible on the group's administrative page). The server
> will still be part of matchmaking, but users that are in that group will be
> able to browse directly to it from the main menu. Also, if this value is
> set, there will be a button near the message of the day that allows users to
> go directly to that group's page. This allows them to join that group if
> they like, and then be able to browse back to it in the future.
> >
> > There is another convar in there called sv_steamgroup_exclusive, which
> isn't completely implemented yet. The goal if it will be to make a server
> only joinable by users within that group, but there are some edge cases
> where matchmaking could still potentially put users on there.  People are
> welcome to play around with it for now, and we should have it fully
> implemented in the next few days or so.
> >
> > Hopefully this addresses some of the concerns server admins have brought
> up.
> >
> > Erik
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