Mine isnt working either. It found the Eventscripts one only for a second but 
not on the list, it showed on the bottom near the friends info of the main menu 
before disappearing.




________________________________
From: SakeFox <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Sent: Friday, November 14, 2008 6:47:00 PM
Subject: Re: [hlds] Steam community group features

added this to my servers and have a few empty servers and when i goto 
use it is does it little searching for game and then says no games 
found. is there a limit to how many servers you can do it on or something?


msleeper wrote:
> +1 for this. I love love LOVE the Steam Community integration, but the
> possibility to add more than 1 group would be great.
>
> And adding this as well to TF2 would be awesome.
>
> On Fri, 2008-11-14 at 18:32 -0800, DontWannaName! wrote:
>  
>> This would be really cool for TF2 too. Now, what if we wanted to add 
>> multiple groups to the exclusive list? Just a thought for others.
>>
>>
>>
>>
>> ________________________________
>> From: Erik Johnson <[EMAIL PROTECTED]>
>> To: "[email protected]" <[email protected]>; "[EMAIL 
>> PROTECTED]" <[EMAIL PROTECTED]>
>> Sent: Friday, November 14, 2008 5:54:00 PM
>> Subject: [hlds] Steam community group features
>>
>> Ok, we're getting ready to ship the first round of the group features we've 
>> been working on this week.
>>
>> There is a new cvar called sv_steamgroup, which takes the Steam group number 
>> (which is now visible on the group's administrative page). The server will 
>> still be part of matchmaking, but users that are in that group will be able 
>> to browse directly to it from the main menu. Also, if this value is set, 
>> there will be a button near the message of the day that allows users to go 
>> directly to that group's page. This allows them to join that group if they 
>> like, and then be able to browse back to it in the future.
>>
>> There is another convar in there called sv_steamgroup_exclusive, which isn't 
>> completely implemented yet. The goal if it will be to make a server only 
>> joinable by users within that group, but there are some edge cases where 
>> matchmaking could still potentially put users on there.  People are welcome 
>> to play around with it for now, and we should have it fully implemented in 
>> the next few days or so.
>>
>> Hopefully this addresses some of the concerns server admins have brought up.
>>
>> Erik
>> _______________________________________________
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>>
>>
>>      
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>
>
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>  

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