Same here, says no games found.

On Fri, Nov 14, 2008 at 9:47 PM, SakeFox <[EMAIL PROTECTED]> wrote:

> added this to my servers and have a few empty servers and when i goto
> use it is does it little searching for game and then says no games
> found. is there a limit to how many servers you can do it on or something?
>
>
> msleeper wrote:
> > +1 for this. I love love LOVE the Steam Community integration, but the
> > possibility to add more than 1 group would be great.
> >
> > And adding this as well to TF2 would be awesome.
> >
> > On Fri, 2008-11-14 at 18:32 -0800, DontWannaName! wrote:
> >
> >> This would be really cool for TF2 too. Now, what if we wanted to add
> multiple groups to the exclusive list? Just a thought for others.
> >>
> >>
> >>
> >>
> >> ________________________________
> >> From: Erik Johnson <[EMAIL PROTECTED]>
> >> To: "[email protected]" <[email protected]>; "
> [EMAIL PROTECTED]" <[EMAIL PROTECTED]>
> >> Sent: Friday, November 14, 2008 5:54:00 PM
> >> Subject: [hlds] Steam community group features
> >>
> >> Ok, we're getting ready to ship the first round of the group features
> we've been working on this week.
> >>
> >> There is a new cvar called sv_steamgroup, which takes the Steam group
> number (which is now visible on the group's administrative page). The server
> will still be part of matchmaking, but users that are in that group will be
> able to browse directly to it from the main menu. Also, if this value is
> set, there will be a button near the message of the day that allows users to
> go directly to that group's page. This allows them to join that group if
> they like, and then be able to browse back to it in the future.
> >>
> >> There is another convar in there called sv_steamgroup_exclusive, which
> isn't completely implemented yet. The goal if it will be to make a server
> only joinable by users within that group, but there are some edge cases
> where matchmaking could still potentially put users on there.  People are
> welcome to play around with it for now, and we should have it fully
> implemented in the next few days or so.
> >>
> >> Hopefully this addresses some of the concerns server admins have brought
> up.
> >>
> >> Erik
> >> _______________________________________________
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> >>
> >>
> >>
> >>
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> >>
> >
> >
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> >
> >
> >
>
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