> - Fixed a bug where the connection to a server would get stuck in a > looping state
This might have been my bug or sv_unreserve, however with sv_unreserve removed and this supposedly fixed I guess it doesn't really matter. > - Made sv_steamgroup_exclusive not connect to matchmaking. Removed > sv_unreserve, private servers should sv_steamgroup_exclusive now Hmm fair enough sv_unreserve was removed, can people still join mid-game? As for sv_steamgroup_exclusive Is it going to have multiple values? I was thinking I might start with having 1 community member join then get populated by matchmaking and later on maybe making it full exclusive? So sv_steamgroup_exclusive 0 - Disabled 1 - Exclusive for first group member? 2 - Full exclusive only group members? ----- Original Message ----- From: "Jason Ruymen" <[EMAIL PROTECTED]> To: "Half-Life dedicated Win32 server mailing list" <[email protected]>; <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]> Sent: Sunday, November 16, 2008 10:51 AM Subject: [hlds] Left 4 Dead Demo Update Available >A required update for the Left 4 Dead Demo has been released. Please run >hldsupdatetool to receive the update. The specific changes include: > > - Fixed a bug where the connection to a server would get stuck in a > looping state > - Made sv_steamgroup_exclusive not connect to matchmaking. Removed > sv_unreserve, private servers should sv_steamgroup_exclusive now > - Improved the speed in finding a game lobby > - Fixed a bug that could cause you to search for a game lobby indefinitely > > > Jason > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

