> - Fixed a bug where the connection to a server would get stuck in a 
> looping state

This might have been my bug or sv_unreserve, however with sv_unreserve 
removed and this supposedly fixed I guess it doesn't really matter.

> - Made sv_steamgroup_exclusive not connect to matchmaking. Removed 
> sv_unreserve, private servers should sv_steamgroup_exclusive now

Hmm fair enough sv_unreserve was removed, can people still join mid-game?

As for sv_steamgroup_exclusive Is it going to have multiple values? I was 
thinking I might start with having 1 community member join then get 
populated by matchmaking and later on maybe making it full exclusive?

So sv_steamgroup_exclusive

0 - Disabled
1 - Exclusive for first group member?
2 - Full exclusive only group members?

----- Original Message ----- 
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>; <[EMAIL PROTECTED]>; 
<[EMAIL PROTECTED]>
Sent: Sunday, November 16, 2008 10:51 AM
Subject: [hlds] Left 4 Dead Demo Update Available


>A required update for the Left 4 Dead Demo has been released.  Please run 
>hldsupdatetool to receive the update.  The specific changes include:
>
> - Fixed a bug where the connection to a server would get stuck in a 
> looping state
> - Made sv_steamgroup_exclusive not connect to matchmaking. Removed 
> sv_unreserve, private servers should sv_steamgroup_exclusive now
> - Improved the speed in finding a game lobby
> - Fixed a bug that could cause you to search for a game lobby indefinitely
>
>
> Jason
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 


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