I'm pretty sure that's intentional. I don't think they want people to face having to deal with friendly fire when shooting through walls and such.
SakeFox wrote: > tested and is working. > > there is one small bug i keep forgetting to add. if you go into the safe > room and close the door (yes one person must be outside the door) you > can shoot through the door and kill the zombies on the other side. You > wont hurt friendlies. Found this to a bit odd heh. > > SakeFox wrote: > >> hooray!! >> >> - Fixed problem with split packet/reassembly on level transition. This would >> cause the game to feel laggy for some period after a level transition >> >> >> >> Jason Ruymen wrote: >> >> >>> A required update for the Left 4 Dead Demo is now available. Please run >>> hldsupdatetool to receive the files. The specific changes include: >>> >>> - Fixed problem where the group browser was showing servers for groups you >>> were not a member of >>> - Fixed problem with split packet/reassembly on level transition. This >>> would cause the game to feel laggy for some period after a level transition >>> - Fixed a crash when connecting to a dedicated server >>> >>> Jason >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

