I've not seen any info regarding this yet, but I imagine due to the 
servers all being 14 slots, it'll probably just be an option set via the 
lobby or possibly a vote

Formologic23 wrote:
> Can anyone explain to me how to set up a Versus server? Or do they operate
> the same way? I'm sure this information has been posted, but I can't find it
> anywhere.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
> Sent: Saturday, November 15, 2008 4:40 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead Demo Update Available
>
> I figured out the issue with the disconnect/reconnect bug. It definitely has
> something to do with the rates on the clientside.
>
> Scenario to test: Set your client rates to the following.
>
> cl_cmdrate 100
> cl_updaterate 100
> rate 50000
>
> Beat the first level.
>
> Now, on the second level, you should have latency issues.
>
> Now, set your settings to the following.
>
> cl_cmdrate 30
> cl_updaterate 30
> rate 20000
>
> The latency issue will disappear until the next time you reach that level,
> and then you will have to set all of your rates to the top again, and then
> back to the bottom to fix it once more.
>
> Eureka! I've found it! :D
>
> On Sat, Nov 15, 2008 at 5:39 PM, Jason Ruymen
> <[EMAIL PROTECTED]>wrote:
>
>   
>> The Left 4 Dead Demo has been updated.  Please run hldsupdatetool to
>> receive this update.  The specific changes include:
>>
>> - Fixed problem with users not being able to connect to dedicated servers
>> - Fix a bug with the group browser not always showing the list of group
>> servers
>> - Fixed a bug with the rcon command
>>
>> This is not a required update, but it is recommended that you update as
>> soon as possible.
>>
>> Jason
>>
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>>
>>     
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