How can people choose side while joining a versus game from a community
server? When the last player is quitting a versus game (fork mode) it
restart to the srcds start map  selection.
Are you sure the game is release, so many bugs, no clean client interface,
looks like the worse beta ever.


2008/11/18 L L <[EMAIL PROTECTED]>

> Question though... if a server has the map cycle limited to coop only and a
> party of 8 (vs mode) tries to connect to the server via matchmaking... what
> happens?
>
> I'm pretty sure the server doesn't advertise that it is limited to coop
> only
> maps or vs only maps... it only finds out when it reads the
> mapcycle/maplist. (Which then brings up the question, when does the srcds
> read mapcycle/maplist?)
>
> Does the party bypass that server and keep searching, or connect to server
> and something (i have no clue) happens? Perhaps boots 4 of the players and
> forces them into coop mode?
>
> Hmm, just curious in understanding. =)
>
> On Tue, Nov 18, 2008 at 12:38 AM, Dr.Stinglock <[EMAIL PROTECTED]
> >wrote:
>
> > To have it coop only you would need to limit the map cycle/ maplist to
> only
> > the coop maps.
> >
> > It doesn't matter what you set in the launch command from what I have
> seen,
> > set it to 4 in the cmd line, changed to a vs map, and it goes to 8 slots.
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > Sent: Tuesday, 18 November 2008 5:09 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] L4D Versus Mode?
> >
> > Well the 8 players is for DM, and the 44 is for COOP. So, maybe there is
> a
> > way to make it COOP only?
> >
> > But.. if you have maxplayers set to 4 in the launch command, I don't
> think
> > it could go up to 8. I could be wrong though
> >
> >
> > > Having no control over whether a server is maxclients 4 or 8 kind of
> > > sucks.
> > > If I set up our hosts how they can comfortably run 10 4player servers
> and
> > > then end up with 10 8player servers it totally hoses performance.
> > >
> > > If I set them up expecting 8players and they all only load up as
> 4players
> > > I'm left with extra resources which I could be using to host more
> > > servers....
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of "[??R]
> > > The-/<iller"
> > > Sent: Tuesday, 18 November 2008 7:08 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] L4D Versus Mode?
> > >
> > > Also zombies never win technically, even if you kill all of the humans
> > > it moves the level forward not repeat the same step?
> > >
> > > Dr.Stinglock wrote:
> > >> Exactly.
> > >>
> > >> I have just tested this and it seems that's how it works.
> > >>
> > >> -----Original Message-----
> > >> From: [EMAIL PROTECTED]
> > >> [mailto:[EMAIL PROTECTED] On Behalf Of
> > DontWannaName!
> > >> Sent: Tuesday, 18 November 2008 3:52 PM
> > >> To: Half-Life dedicated Win32 server mailing list
> > >> Subject: Re: [hlds] L4D Versus Mode?
> > >>
> > >> So what happens when you have 8 slots and play a co op map, will it
> just
> > >> hide the 4 slots and make it 4 then make it 8 when it goes to versus.
> > >>
> > >>
> > >>
> > >>
> > >> ________________________________
> > >> From: Cc2iscooL <[EMAIL PROTECTED]>
> > >> To: Half-Life dedicated Win32 server mailing list
> > >> <[email protected]>
> > >> Sent: Monday, November 17, 2008 10:49:04 PM
> > >> Subject: Re: [hlds] L4D Versus Mode?
> > >>
> > >> I'm pretty sure it's controlled by the lobby.
> > >>
> > >> On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar <[EMAIL PROTECTED]>
> > >> wrote:
> > >>
> > >>
> > >>> I've seen it asked a few times amidst the other emails and on the
> > >>> forums,
> > >>> but no one's answered (and there's no documentation for it). How do
> you
> > >>> switch your server over to Versus mode?
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >>>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > >>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to