Are you _sure_, absolutely sure, that player-controlled boss infected have
more on an impact on performance than AI infected?  From a network POV, yes,
of course, but from a CPU/memory POV? 

Oh, and if you succeeded in changing the max number of players to 4, you'd
stop any boss infected from spawning, since there wouldn't be a slot for
them.  Which is why you can't :P

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Robert C
> Sent: 18 November 2008 08:18
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] L4D Versus Mode?
> 
> Having no control over whether a server is maxclients 4 or 8 kind of
> sucks.
> If I set up our hosts how they can comfortably run 10 4player servers
> and
> then end up with 10 8player servers it totally hoses performance.
> 
> If I set them up expecting 8players and they all only load up as
> 4players
> I'm left with extra resources which I could be using to host more
> servers....
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of "[??R]
> The-/<iller"
> Sent: Tuesday, 18 November 2008 7:08 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Versus Mode?
> 
> Also zombies never win technically, even if you kill all of the humans
> it moves the level forward not repeat the same step?
> 
> Dr.Stinglock wrote:
> > Exactly.
> >
> > I have just tested this and it seems that's how it works.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> DontWannaName!
> > Sent: Tuesday, 18 November 2008 3:52 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] L4D Versus Mode?
> >
> > So what happens when you have 8 slots and play a co op map, will it
> just
> > hide the 4 slots and make it 4 then make it 8 when it goes to versus.
> >
> >
> >
> >
> > ________________________________
> > From: Cc2iscooL <[EMAIL PROTECTED]>
> > To: Half-Life dedicated Win32 server mailing list
> > <[email protected]>
> > Sent: Monday, November 17, 2008 10:49:04 PM
> > Subject: Re: [hlds] L4D Versus Mode?
> >
> > I'm pretty sure it's controlled by the lobby.
> >
> > On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar <[EMAIL PROTECTED]>
> wrote:
> >
> >
> >> I've seen it asked a few times amidst the other emails and on the
> forums,
> >> but no one's answered (and there's no documentation for it). How do
> you
> >> switch your server over to Versus mode?
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> 
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to