Here's a screenshot, and the 8 player server does take up a little bit more than the 4 player server.
http://gibthis.com/vbimghost.php?do=displayimg&imgid=1 On Tue, Nov 18, 2008 at 5:11 PM, <[EMAIL PROTECTED]> wrote: > ..except the usual GSP pricing falls over with this game. First of all, > due > to the constant factor that is the horde and the director, CPU usage > doesn't > scale directly with number of survivors/boss infected anyway. Secondly, if > a slot is not being occupied by a human, it's run by the server as a bot. > (Survivor _or_ boss infected; it's just that the option to be run by a > human > isn't available in some campaigns). Despite lots of people making the > claim > that an 8-human server uses more CPU/memory than a 4-human server, I've yet > to see any evidence for this. Certainly I can't tell myself; I can tell > what servers are in the middle of a horde rush or at the finale of a map by > checking the CPU usage, but I can't tell how many human players they have, > from 1 up to 8, without looking at hlsw. > > I'm just glad maxplayers _doesn't_ work, or they'd be an awful lot of > confused people wondering where all the boomers and hunters are... > > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:hlds- > > [EMAIL PROTECTED] On Behalf Of Rick Payton > > Sent: 18 November 2008 21:34 > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Vs. servers are automatic > > > > Imagine you're a GSP, and you have a customer who buys a 4 slot L4D > > server - since most GSP's charge per player slot, this would be the > > norm. Now, since the VS. mode is automatic, as a GSP you're going to > > potentially lose money (yes, 4 slots isn't much, but that's not the > > point) by "giving away" - uncontrollably at this time - 4 free slots. > > > > Unless you just charge everyone for 8 slots. > > > > Aside from THAT point, I too can't really see the point of making VS. > > and Co-Op only servers, since the players currently dictate what > > they're > > going to play via the voting system. > > > > mauirixxx > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Jonah Hirsch > > Sent: Tuesday, November 18, 2008 11:25 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Vs. servers are automatic > > > > What's the point of making a vs or campaign only server? > > I can see the advantage if you're using sv_allow_lobby_connect_only 0 > > and you want to advertise in the browser, but other than that, there's > > really no point. > > > > > > msleeper wrote: > > > I've noticed this too, thanks for the confirmation. > > > > > > I think what a lot of people are trying to ask though, myself > > included, > > > is what is the proper way to make a Versus ONLY server or a Campaign > > > ONLY server. I've tried editing the maplist and mapcycle files to no > > > avail - which makes sense, there is no way for the server to announce > > to > > > the Lobby system that it is running an altered config. I read that > > > others have removed the Campaign or Versus .bsp files which, without > > > testing myself, makes me think the server just errors out and dumps > > the > > > clients except for when they try to play a game the server has maps > > for. > > > > > > Maybe I'm wrong though. > > > > > > On Tue, 2008-11-18 at 14:13 -0700, Jonah Hirsch wrote: > > > > > >> Hi guys. > > >> Just so you know, if people start a vs. lobby, and connect to your > > >> server, your server automatically becomes a vs. server. No > > configuration > > >> needed. One server can be both. > > >> > > >> I haven't seen this mentioned here, but I have seen many people > > asking > > >> how to make a vs. server. > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- --------- [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

