Here's a screenshot, and the 8 player server does take up a little bit more
than the 4 player server.

http://gibthis.com/vbimghost.php?do=displayimg&imgid=1

On Tue, Nov 18, 2008 at 5:11 PM, <[EMAIL PROTECTED]> wrote:

> ..except the usual GSP pricing falls over with this game.  First of all,
> due
> to the constant factor that is the horde and the director, CPU usage
> doesn't
> scale directly with number of survivors/boss infected anyway.  Secondly, if
> a slot is not being occupied by a human, it's run by the server as a bot.
> (Survivor _or_ boss infected; it's just that the option to be run by a
> human
> isn't available in some campaigns).  Despite lots of people making the
> claim
> that an 8-human server uses more CPU/memory than a 4-human server, I've yet
> to see any evidence for this.  Certainly I can't tell myself;  I can tell
> what servers are in the middle of a horde rush or at the finale of a map by
> checking the CPU usage, but I can't tell how many human players they have,
> from 1 up to 8, without looking at hlsw.
>
> I'm just glad maxplayers _doesn't_ work, or they'd be an awful lot of
> confused people wondering where all the boomers and hunters are...
>
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:hlds-
> > [EMAIL PROTECTED] On Behalf Of Rick Payton
> > Sent: 18 November 2008 21:34
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Vs. servers are automatic
> >
> > Imagine you're a GSP, and you have a customer who buys a 4 slot L4D
> > server - since most GSP's charge per player slot, this would be the
> > norm. Now, since the VS. mode is automatic, as a GSP you're going to
> > potentially lose money (yes, 4 slots isn't much, but that's not the
> > point) by "giving away" - uncontrollably at this time - 4 free slots.
> >
> > Unless you just charge everyone for 8 slots.
> >
> > Aside from THAT point, I too can't really see the point of making VS.
> > and Co-Op only servers, since the players currently dictate what
> > they're
> > going to play via the voting system.
> >
> > mauirixxx
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Jonah Hirsch
> > Sent: Tuesday, November 18, 2008 11:25 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Vs. servers are automatic
> >
> > What's the point of making a vs or campaign only server?
> > I can see the advantage if you're using sv_allow_lobby_connect_only 0
> > and you want to advertise in the browser, but other than that, there's
> > really no point.
> >
> >
> > msleeper wrote:
> > > I've noticed this too, thanks for the confirmation.
> > >
> > > I think what a lot of people are trying to ask though, myself
> > included,
> > > is what is the proper way to make a Versus ONLY server or a Campaign
> > > ONLY server. I've tried editing the maplist and mapcycle files to no
> > > avail - which makes sense, there is no way for the server to announce
> > to
> > > the Lobby system that it is running an altered config. I read that
> > > others have removed the Campaign or Versus .bsp files which, without
> > > testing myself, makes me think the server just errors out and dumps
> > the
> > > clients except for when they try to play a game the server has maps
> > for.
> > >
> > > Maybe I'm wrong though.
> > >
> > > On Tue, 2008-11-18 at 14:13 -0700, Jonah Hirsch wrote:
> > >
> > >> Hi guys.
> > >> Just so you know, if people start a vs. lobby, and connect to your
> > >> server, your server automatically becomes a vs. server. No
> > configuration
> > >> needed. One server can be both.
> > >>
> > >> I haven't seen this mentioned here, but I have seen many people
> > asking
> > >> how to make a vs. server.
> > >>
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>
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