A simple password is the easiest way to run a privateĀ or test server.. hands down
________________________________ From: William Stillwell <[EMAIL PROTECTED]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Sent: Friday, November 21, 2008 7:50:16 AM Subject: Re: [hlds] Steam Group Server woes I don't like the idea of "Passwords" might was well do -nomaster, and tell people to use connect @ cmd window. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marc Sutherland Sent: Friday, November 21, 2008 8:15 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam Group Server woes Would a work around be to put a password on your server instead of setting exclusive to 1? -Marc Sutherland On Fri, Nov 21, 2008 at 7:32 AM, William Stillwell <[EMAIL PROTECTED]>wrote: > Its only effects L4D, with sv_steamgroup_exclusive = 1 > > - "Dedicated servers behind NAT/router with local LAN IPs are unconnectable > via direct 'connect'-command through console, or Steam Group Servers-list. > These NATted servers can be connected via the normal matchmaking lobby. > Checking the console after a failed connect reveals the cause: [L4DMM] > CMatchmaking::ResolveDedicatedAddress(192.168.0.12 :27015). > L4D matchmaker somehow digs up the internal IP address, instead of the > external one, even if the game does connect to the correct external IP > initially (console shows the external IP as well, before resolving it again > to the internal one). Was present in the demo, and is still present in the > full version." [confirmed] Original thread 1/////Original thread 2 > > Changing sv_steamgroup_exclusive to 0 will allow people to connect, but > they > don't need to be part of the community, lan players can connect if > exclusive > is set to 1, but outside (wan) players get "connect fail" > > No matter what you do, there is no way to fix it, unless you put a public > ip > on your server, or wait until the bug is fixed. > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock > Sent: Friday, November 21, 2008 2:19 AM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] Steam Group Server woes > > I have my aDSL modem bridged and the box running the server is DMZ'ed so I > can't see how NAT would be a problem. I can host TF2 and any other source > dedicated servers no problem. It might very well be my hosting environment > is the reason but then why would matchmaking still be able to access my > server with no problem with sv_steamgroup in my .cfg but connecting through > Steam Groups or sv_search_key completely blocks any other incoming joins > past the first player. Something changes server side once that first player > joins, I would love to know what and why. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of William > Stillwell > Sent: Friday, November 21, 2008 12:07 AM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] Steam Group Server woes > > First off, are you running a Nat'd Server? > > If you are it won't work.. > > There is a bug when running any l4d server with the steam Group features on > a nat'd network.. > > No fix released yet.. > > I tore down the 8 servers I was running on public users until valve fixes > The nat issue for private steam group users. > > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock > Sent: Thursday, November 20, 2008 11:51 PM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] Steam Group Server woes > > First of all I'm getting tired of weeding through 50 or so email's a day of > just pure conversation. This is a not a social forum, if you want to chat > then take it to personal emails or some other form of communication. > > It's also needed to be spamming the mailing list whenever you encounter a > hacker on your server and want him banned. This is the HLDS mailing not a > VAC mailing list. On top of that it's unfair to encourage a multitude of > admins to black list someone on a single incident that occurred on your > server. Admins should make a decision on bans for player actions on their > servers alone; eventually VAC will catch habitual cheaters. > > So please, can we keep the mailing list to helping Valve fix the horde of > issues with L4D dedicated servers right now. > > My real problem which has my clients pissed off and is starting to rub me > the wrong way now is the fact that once a single person from our community > group joins the server it seems to lock it from any other players from > joining. > > I've tried using and not using sv_search_key, sv_steamgroup_exlusive, > sv_lobby_connect_only. None of it works; once someone from the group joins > the server that's it. > > Obviously no one from matchmaking is having a problem because I've already > served more than 400 players from matchmaking today alone. I myself have > been able to join the server from the main menu when there have been 3 > players from matchmaking in it. I might just have to remove sv_steamgroup > from my server.cfg but I doubt my clients would even bother to directly > connect or use sv_search_key when they can just join a random dedicated > server. > > The whole issue has me baffled and frustrated, my clients can essentially > join anyone else's server (through matchmaking) but mine. > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

