A simple password is the easiest way to run a privateĀ or test server.. hands 
down




________________________________
From: William Stillwell <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Sent: Friday, November 21, 2008 7:50:16 AM
Subject: Re: [hlds] Steam Group Server woes

I don't like the idea of "Passwords" might was well do -nomaster, and tell
people to use connect @ cmd window.



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marc Sutherland
Sent: Friday, November 21, 2008 8:15 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Steam Group Server woes

Would a work around be to put a password on your server instead of setting
exclusive to 1?
-Marc Sutherland


On Fri, Nov 21, 2008 at 7:32 AM, William Stillwell
<[EMAIL PROTECTED]>wrote:

> Its only effects L4D, with sv_steamgroup_exclusive = 1
>
> - "Dedicated servers behind NAT/router with local LAN IPs are
unconnectable
> via direct 'connect'-command through console, or Steam Group Servers-list.
> These NATted servers can be connected via the normal matchmaking lobby.
> Checking the console after a failed connect reveals the cause: [L4DMM]
> CMatchmaking::ResolveDedicatedAddress(192.168.0.12 :27015).
> L4D matchmaker somehow digs up the internal IP address, instead of the
> external one, even if the game does connect to the correct external IP
> initially (console shows the external IP as well, before resolving it
again
> to the internal one). Was present in the demo, and is still present in the
> full version." [confirmed] Original thread 1/////Original thread 2
>
> Changing sv_steamgroup_exclusive to 0 will allow people to connect, but
> they
> don't need to be part of the community, lan players can connect if
> exclusive
> is set to 1, but outside (wan) players get "connect fail"
>
> No matter what you do, there is no way to fix it, unless you put a public
> ip
> on your server, or wait until the bug is fixed.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock
> Sent: Friday, November 21, 2008 2:19 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Steam Group Server woes
>
> I have my aDSL modem bridged and the box running the server is DMZ'ed so I
> can't see how NAT would be a problem. I can host TF2 and any other source
> dedicated servers no problem. It might very well be my hosting environment
> is the reason but then why would matchmaking still be able to access my
> server with no problem with sv_steamgroup in my .cfg but connecting
through
> Steam Groups or sv_search_key completely blocks any other incoming joins
> past the first player. Something changes server side once that first
player
> joins, I would love to know what and why.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of William
> Stillwell
> Sent: Friday, November 21, 2008 12:07 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Steam Group Server woes
>
> First off, are you running a Nat'd Server?
>
> If you are it won't work..
>
> There is a bug when running any l4d server with the steam Group features
on
> a nat'd network..
>
> No fix released yet..
>
> I tore down the 8 servers I was running on public users until valve fixes
> The nat issue for private steam group users.
>
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock
> Sent: Thursday, November 20, 2008 11:51 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Steam Group Server woes
>
> First of all I'm getting tired of weeding through 50 or so email's a day
of
> just pure conversation. This is a not a social forum, if you want to chat
> then take it to personal emails or some other form of communication.
>
> It's also needed to be spamming the mailing list whenever you encounter a
> hacker on your server and want him banned. This is the HLDS mailing not a
> VAC mailing list. On top of that it's unfair to encourage a multitude of
> admins to black list someone on a single incident that occurred on your
> server. Admins should make a decision on bans for player actions on their
> servers alone; eventually VAC will catch habitual cheaters.
>
> So please, can we keep the mailing list to helping Valve fix the horde of
> issues with L4D dedicated servers right now.
>
> My real problem which has my clients pissed off and is starting to rub me
> the wrong way now is the fact that once a single person from our community
> group joins the server it seems to lock it from any other players from
> joining.
>
> I've tried using and not using sv_search_key, sv_steamgroup_exlusive,
> sv_lobby_connect_only. None of it works; once someone from the group joins
> the server that's it.
>
> Obviously no one from matchmaking is having a problem because I've already
> served more than 400 players from matchmaking today alone. I myself have
> been able to join the server from the main menu when there have been 3
> players from matchmaking in it. I might just have to remove sv_steamgroup
> from my server.cfg but I doubt my clients would even bother to directly
> connect or use sv_search_key when they can just join a random dedicated
> server.
>
> The whole issue has me baffled and frustrated, my clients can essentially
> join anyone else's server (through matchmaking) but mine.
>
>
>
>
>
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