Yeah, I've noticed the new STEAM_1 now instead of STEAM_0, I've decided to
throw out storing the steam ID's as strings and will be converting my
database to store them as the 32 bit integer version of a steam id.

I kind of wonder why valve did that though.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Sunday, November 23, 2008 9:02 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] VAC problems and L4D steamids

Because right now I think valve made an update which has screwed the 
steam system over. (That is my personal view anyway).

I got gifted L4D, and couldn't download for 3 hours, because every time 
i tried to install it I was promped for my password because my "ticket" 
expired. This happens every time the download stalls, and requires the 
blobs to be deleted and me to relogin again to get the download moving.

Also happens for other games, so I think its to do with Steam servers 
rather than any game engine itself or VAC.

[??R] The-/<iller wrote:
> Been getting lots of reports from people that servers are getting almost 
> all the clients dropped because of connections to steam/VAC being 
> lost... thinking this is due to the massive traffic increase from L4D... 
> but didn't notice until now that in L4D all steam id's begin with 
> STEAM_1 instead of STEAM_0 but the remaining numbers are the same, so is 
> there a new cluster of master servers? If so, then why are games like 
> tf2 and dods being hard hit with disconnect waves?
>
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