Sorry, but it's not a big deal to handle the redirected page. You just 
receive the new location from the webserver and use the returned URL 
instead.


> I'm hoping someone from Valve can give me an answer about this, although
> if anyone else knows of a workaround I'd appreciate it.
>
> I'm working on developing a web-based remote server management program
> which interoperates with Steam Community for a number of features (like
> tracking player and group activity and recording gameplay stats). I'm
> using the XML profile feeds, since that's much easier to work with, but
> there's a bit of an issue with using the 64-bit ID to access someone's
> profile. Even with ?xml=1 on the end of the URL, going to a community
> page via http://steamcommunity.com/profiles/? will redirect to the
> non-XML version of that user's profile if they have assigned a
> "friendly" URL to their account. For example, my profile feed would be
> at http://steamcommunity.com/id/dave/?xml=1, and I'd expect
> http://steamcommunity.com/profiles/76561197972662865/?xml=1 to display
> the same page - but it doesn't.
>
> Detecting this redirect and compensating for it is a big pain and
> increases the amount of work the server has to do every time the player
> stats are refreshed. Would it be possible for the community pages to
> have some more consistent behaviour, ie redirecting to the page with the
> ?xml=1 parameter still present?
>
> (On an unrelated note, if anyone uses Windows to host their game servers
> and would be interested in beta testing my app, please get in touch! I
> plan to release this as an open-source application once it's finished,
> but so far my testing is limited to one Windows 03 machine.)
>
> -Dave
>


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