I'm on the same network as my server and I don't have to DMZ it.  I had some
difficulty getting connected sometimes, but those problems have been
eliminated.

If the server is empty, I can connect to it with no issues.  If the server
has players on, but an open slot, I cannot join from any method besides
one...the LAN tab in the server browser.

Let's say there's 3/4 slots full.  If I open the LAN tab in the server
browser and double-click on my server, it takes me to the loading screen
with the movie posters, but it just sits there.  I have to open the server
browser again and double-click on it one more time to kick it in gear and
then I load in just fine.

I have noticed something amiss.  If I'm the first one to join(not using the
server browser), then it seems that matchmaking is "ignoring" my server(for
lack of a better word).  The only time people come in is when I give them
the IP of my server and they use:  connect xxx.xxx.xxx.xxx:xxxxx in their
console.  Now that myself and another are on, if someone from that person's
Friends list right-clicks on their Friend and clicks "Join Game", they can
join.

If people on -my- Friends list right-click me in Friends and try to Join
Game, they get the problem where it tries to connect to my internal IP
address and not my external.

Bleh, I'm kind of all over the map there, but the point is to try connecting
to your server through the LAN tab of the server browser.  It may fail/hang
the first time, so open it back up while it's still trying to connect and
double-click again and you should be able to join.  I'm able to do this by
binding a key to the CVar 'openserverbrowser'.  Example:

bind "F4" openserverbrowser

I'm sure all the details of this are being worked out, so try to be
patient.  Hopefully, the method I outlined works for you.  I'm satisfied
that I can get into my server for now, so I can wait for whatever fix may be
coming our way.

If you're still not able to connect to your server, you may be configuring
it incorrectly.  Report back in if you still have issues.

                                                    -Richard Eid


On Mon, Nov 24, 2008 at 12:22 PM, Ian Barr <[EMAIL PROTECTED]>wrote:

> I'm glad there's a fix for this, but if you're on the same network as
> the server, you have to use port forwarding/DMZ to connect to it
> yourself, plus it kills rcon and for some odd reason, they didn't
> include rcon_address in the game.
>
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