got plumbers taking toilet out late morning thursday busy wednesday
----- Original Message ----- 
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, December 01, 2008 4:23 PM
Subject: hlds Digest, Vol 10, Issue 1


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> Today's Topics:
>
>   1. Re: L4D Exclusive...change from campaign to vs (Coldorak)
>   2. Re: [TF2] Time out at map change (Zover Mirklo)
>   3. Re: [L4D] sv_cheats in server.cfg affecting abilities of
>      players (Damien Tombs)
>   4. Steam Server Browser Internet Tab reporting incorrect latency
>      ([EMAIL PROTECTED])
>   5. Re: TF2: Players locking up (Haven Meyer)
>   6. [L4D] How to prevent Vote Kicking (turb0z)
>   7. Re: Steam Server Browser Internet Tab reporting incorrect
>      latency (Cc2iscooL)
>   8. Re: [L4D] How to prevent Vote Kicking (Jonah Hirsch)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 1 Dec 2008 09:00:59 +0100
> From: Coldorak <[EMAIL PROTECTED]>
> Subject: Re: [hlds] L4D Exclusive...change from campaign to vs
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]>
> Message-ID:
> <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> I've seen that if from a coop server (4 players) I load a VS map, I stay
> with maxplayers=4.
> If I load the map with hlsw with no player connected to the server,
> maxplayers is set to 8
> So I think you have to make sure nobody's on the server while you change
> from coop to vs to update maxplayers.
>
> Cold
>
> On Sun, Nov 30, 2008 at 12:59 AM, Dustin Wyatt 
> <[EMAIL PROTECTED]>wrote:
>
>> I own the server.
>>
>> On Sat, Nov 29, 2008 at 12:37 PM, Tom Richardson
>> <[EMAIL PROTECTED]> wrote:
>> > Who's your hosting with, could they be limiting it? Or is it your own?
>> >
>> > 2008/11/29 Dustin Wyatt <[EMAIL PROTECTED]>
>> >
>> >> That's the thing, I don't set director_no_human_zombies anywhere. Any
>> >> of the four people on the server can switch to zombie.  It's just that
>> >> no more than four people can connect.
>> >>
>> >>
>> >>
>> >> On Sat, Nov 29, 2008 at 11:35 AM, Tom Richardson
>> >> <[EMAIL PROTECTED]> wrote:
>> >> > It should switch to 8 when you load a vs map. You may have
>> >> > director_no_human_zombies set to 1. This prevents people choosing
>> >> infected.
>> >> > If you do try setting it to 0.
>> >> >
>> >> > 2008/11/29 Dustin Wyatt <[EMAIL PROTECTED]>
>> >> >
>> >> >> So, as far as I can tell there's not a way to do this.
>> >> >>
>> >> >> Since you connect right to the server instead of using the lobby, 
>> >> >> the
>> >> >> closest thing you can do is do something like "changelevel
>> >> >> l4d_vs....."
>> >> >>
>> >> >> The problem with that is that only four people can still connect.
>> >> >>
>> >> >> What's the appropriate way to handle this situation?
>> >> >>
>> >> >> _______________________________________________
>> >> >> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> >> please visit:
>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >> >>
>> >> > _______________________________________________
>> >> > To unsubscribe, edit your list preferences, or view the list 
>> >> > archives,
>> >> please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >> >
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>> >
>>
>> _______________________________________________
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>
>
> ------------------------------
>
> Message: 2
> Date: Mon, 01 Dec 2008 11:02:03 +0200
> From: Zover Mirklo <[EMAIL PROTECTED]>
> Subject: Re: [hlds] [TF2] Time out at map change
> To: Half-Life dedicated Win32 server mailing list
> <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=UTF-8
>
> I have the same problem on Debian linux. I am not sure but i think it
> started with update 1.0.4.2 - time to time at mapchange all players
> get connection problem in right-up corner and they are able to connect
> server only in some 40 seconds - 1 minute. Sometimes srcds_i486
> proccess crashes, sometimes it doesnt but simply drops all the players
> from server. Maybe it is somehow related to huge cpu usage. Starting
> update 1.0.4.2 cpu usage has really increased . One of my Q6600
> processor's cores is using sometime even 85-100 percent cpu usage and
> whole my server starts lagging. It is really some bug in srcds, cause
> i dont have any other proccesses that could cause this (no other
> servers or something). I have tried to disable sourcetv, but seems
> that it doesnt help. Btw server is 32 maxplayers, no extra plugins,
> only sourcemod 1.0.4 and default plugins. Valve, please try to fix it.
> It is not normal..
> Quoting dave foster : I've been getting this as well:
> sm version
> SourceMod Version Information:
> SourceMod Version: 1.0.4
> JIT Version: JIT (x86), 1.0.4
> JIT Settings: Generic i686
> Compiled on: Sep 14 2008 01:27:09
> Build ID: 2537
> http://www.sourcemod.net/
> sm plugins list
> [SM] Listing 24 plugins:
> 01 "Fun Votes" (1.0.1.2147) by AlliedModders LLC
> 02 "Vote Scramble Teams" (1.0.500) by KevLaR/Seb/Snipa
> 03 "SlapSlay Commands" (1.0.1.2147) by AlliedModders LLC
> 04 "Admin Menu" (1.0.1.2147) by AlliedModders LLC
> 05 "HLstatsX Plugin" (2.3) by Tobi17
> 06 "Admin Help" (1.0.1.2147) by AlliedModders LLC
> 07 "Spray Tracer" (5.2a) by Nican132, CptMoore, Lebson506th
> 08 "Weapon Logging" (2.1) by Tobi17
> 09 "Basic Comm Control" (1.0.1.2147) by AlliedModders LLC
> 10 "TF2 Class Restrictions" (0.4.5) by Tsunami
> 11 "Basic Ban Commands" (1.0.1.2147) by AlliedModders LLC
> 12 "Basic Commands" (1.0.1.2147) by AlliedModders LLC
> 13 "Nextmap" (1.0.1.2147) by AlliedModders LLC
> 14 "Admin File Reader" (1.0.1.2147) by AlliedModders LLC
> 15 "Community Reserved Slots" (1.0.1.2) by CaffeinePowered
> 16 "TF2 Fast Respawns" (1.0.5) by WoZeR
> 17 "Anti-Flood" (1.0.1.2147) by AlliedModders LLC
> 18 "Basic Votes" (1.0.1.2147) by AlliedModders LLC
> 19 "Rock The Vote" (1.0.1.2147) by AlliedModders LLC
> 20 "Basic Info Triggers" (1.0.1.2147) by AlliedModders LLC
> 21 "Anti-Micspam" (0.3) by Ryan "FLOOR_MASTER" Mannion
> 22 "Basic Chat" (1.0.1.2147) by AlliedModders LLC
> 23 "Server Crontab Module" (1.0.1.0) by dubbeh
> 24 "Server Crontab" (1.0.1.0) by dubbeh
> On Sun, Nov 30, 2008 at 23:03, Dustin Wyatt  wrote:
> > My TF2 servers are running SourceMod and they have randomly gotten
> the
> > map change timeout for many months.
> >
> > My L4D servers are not running any mods or plugins of any sort
> and
> > they get the map change timeout fairly often.
> >
> >
> >
> > On Sun, Nov 30, 2008 at 8:18 PM, Cc2iscooL  wrote:
> > > Yeah, let's get something straight here.
> > >
> > > "Vanilla" - Default.
> > >
> > > AKA if you have SourceMod, your server isn't vanilla.
> > >
> > > Thanks.
> > >
> > > On Sun, Nov 30, 2008 at 7:43 PM, SakeFox
> > wrote:
> > >
> > >> what is the ip of your server? with all the stuff for servers
> and what
> > >> not for admining a server just seems odd not to have anything
> but a
> > >> default server with only rcon access to take care of stuff.
> > >>
> > >> Kitteny Berk wrote:
> > >> > Yup, I'm seeing the same, vanilla servers, 10-20 sec
> timeouts, and
> > >> > occasional complete timeouts getting to the last map
> > >> >
> > >> > Dustin Wyatt wrote:
> > >> >
> > >> >> We get something similar on my completely vanilla servers.
> Rarely
> > >> >> does the countdown get to 30 seconds, but we'll get the
> lost
> > >> >> connection message for 10-20 seconds...
> > >> >>
> > >> >> On Sun, Nov 30, 2008 at 10:51 AM, Kim Olesen Baarsch
> > >> >>  wrote:
> > >> >>
> > >> >>
> > >> >>> Hi
> > >> >>>
> > >> >>> Sometimes when my server changes from one map to another,
> instead of
> > >> going to the 'server is changing map'-screen, it will just give
> all
> > clients
> > >> the
> > >> >>> Lost connection to server thing in the top right corner of
> the
> > screen,
> > >> while the scoreboard is shown.
> > >> >>> When it is finally done counting down from 30 seconds,
> everybody
> > gets
> > >> disconnected, and then a couple of seconds later it has finally
> loaded
> > the
> > >> next map.
> > >> >>> Are anyone else experiencing this issue, and does anyone
> have a
> > >> solution to this problem?
> > >> >>> The server is running a couple of addons, but we've only
> rescently
> > >> experiencing this problem.
> > >> >>>
> > >> >>> Thanks in advance,
> > >> >>> Kim O. Baarsch
> > >> >>> _______________________________________________
> > >> >>> To unsubscribe, edit your list preferences, or view the
> list
> > archives,
> > >> please visit:
> > >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> >>>
> > >> >>>
> > >> >>>
> > >> >> _______________________________________________
> > >> >> To unsubscribe, edit your list preferences, or view the
> list
> > archives,
> > >> please visit:
> > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> >>
> > >> >> __________ Information from ESET NOD32 Antivirus, version of
> virus
> > >> signature database 3651 (20081129) __________
> > >> >>
> > >> >> The message was checked by ESET NOD32 Antivirus.
> > >> >>
> > >> >> http://www.eset.com
> > >> >>
> > >> >>
> > >> >>
> > >> >>
> > >> >>
> > >> >>
> > >> >
> > >> >
> > >> > _______________________________________________
> > >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> please visit:
> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> >
> > >> >
> > >> >
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> -- 
> -dave foster
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> Links:
> ------
> [1] mailto:[EMAIL PROTECTED]
>
>
> ------------------------------
>
> Message: 3
> Date: Mon, 1 Dec 2008 11:17:08 +0000
> From: Damien Tombs <[EMAIL PROTECTED]>
> Subject: Re: [hlds] [L4D] sv_cheats in server.cfg affecting abilities
> of players
> To: <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="Windows-1252"
>
>
>
> I'm not saying I'm right here.. but maybe the effects you see in-game from 
> using sv_cheats 0 are what valve intended for vs mode? Afterall, why would 
> they go to the effort of coding the melee nerf etc? (especially when it's 
> quite accepted that the standard melee is over-powered).
>
> There are changes to the maps on vs (rooms deleted, stairs gone, etc) 
> which make it harder/more competitive/different to co-op, so I don't think 
> I'm going to rule this out as a 'bug' *just yet*.
>
>> Date: Sun, 30 Nov 2008 22:03:58 -0500> From: [EMAIL PROTECTED]> To: 
>> [email protected]> Subject: Re: [hlds] [L4D] sv_cheats in 
>> server.cfg affecting abilities of players> > Why would you even have 
>> sv_cheats 0 in the server.cfg? It's off by default.> The only reason I 
>> see for it is if you change it mid game and forget to> change it back... 
>> in which case you are retarded and should not of changed> it to begin 
>> with.> > :)> _______________________________________________> To 
>> unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:> http://list.valvesoftware.com/mailman/listinfo/hlds
> _________________________________________________________________
> Get a bird?s eye view of the world with Multimap
> http://clk.atdmt.com/GBL/go/115454059/direct/01/
>
> ------------------------------
>
> Message: 4
> Date: Mon,  1 Dec 2008 07:08:50 -0600
> From: [EMAIL PROTECTED]
> Subject: [hlds] Steam Server Browser Internet Tab reporting incorrect
> latency
> To: [email protected]
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Our servers are based in Chicago, Windows 2003 OS
>
> Checking on our TF2 server, I was unable to find it in the Steam Browser
> Internet Tab. Removing all filters and refreshing for All pings and All
> Locations, I finally can see it with  500+ ping !!!
> Ping, however, shows as 41 on the Steam Favourites Tab, running tracert 
> through
> cmd shows 33 ping and net_graph  gives ping 41.
>
> I also noticed  that ips starting with 69.xx.xxx take a very long time to 
> show
> up on the browser and even then are very few in number for TF2, similar to 
> what
> I see in the L4D server browser.
>
> Still can not see our four L4D server in the L4D server browser Internet 
> Tab. Ok
> I can wait to see if this problem is resolved with Valve's next L4D patch 
> but
> clients not being able to see our TF2 server is bad.
>
> What is going on with the Steam Browser?
>
> Really sad
> Rosie the Riveter
> SunLit Games
>
>
>
>
>
>
> ------------------------------
>
> Message: 5
> Date: Mon, 1 Dec 2008 06:33:34 -0800
> From: "Haven Meyer" <[EMAIL PROTECTED]>
> Subject: Re: [hlds] TF2: Players locking up
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]>
> Message-ID:
> <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Good Morning,
>    More specific : See if you can get someone to send you a screenshot of
> the console when these lag outs / crashes occur, or pull that log.
> Reason I ask is that it looks to be another issue with Netchannel 
> overflow.
> -Things to look for. Are you running any custom sounds in server? I can go
> into more details if requested, but simply put is that those custom sounds
> could be what is causing the server to run like this / dropping users but
> not crash the server. I have the logs / screenshots to back this up, as 
> well
> as a way to fix it if that is the issue.
> -While I don't see anything in the screenshot, there are ways to crash 
> other
> players using the same svc_VoiceData from someone playing custom sounds in
> server. If when a certain someone plays a .wave file and then things start
> going crazy, it could very well be that exploit at work.
>
> I could be incorrect for your specific situation, but it would match what 
> we
> are seeing on the graph. Good luck, and feel free to contact me via email 
> if
> needed.
>
> On Sun, Nov 30, 2008 at 10:38 PM, Tony Paloma 
> <[EMAIL PROTECTED]>wrote:
>
>> I've been getting reports of players locking up or lagging out in TF2. I
>> finally got someone to send me a screenshot while the problem was
>> occurring.
>>
>> http://www.sourceop.com/randomimages/cp_badlands0028.jpg
>> (I have more but they look pretty much the same)
>>
>> Note the surge of incoming packets and crazyness on the netgraph. Anyone
>> seen this before or know what might be causing it? Any input appreciated.
>>
>> Thanks,
>> Tony
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
> ------------------------------
>
> Message: 6
> Date: Mon, 1 Dec 2008 08:47:49 -0600
> From: turb0z <[EMAIL PROTECTED]>
> Subject: [hlds] [L4D] How to prevent Vote Kicking
> To: [email protected]
> Message-ID:
> <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Several of the community members that play on my servers are getting
> irritated that pubbers are vote kicking them even if there's really no
> reason to do it.  It's a few friends playing together and don't want a
> random person (our community members) to be on the server so they vote
> kick.  Is there anything in place (admin mod or anything) that allows us 
> to
> put SteamID's on a whitelist?
>
> For now, we're just kicking the people who vote kick.  Our servers are
> clearly marked that they're our community servers and these people
> votekicking blatantly don't realize who they're kicking.
>
> Anyway, thanks for the help in advance. If there is nothing in place, I
> request from Valve that they implement something in to the game to allow
> this.
>
> -turb0z
>
>
> ------------------------------
>
> Message: 7
> Date: Mon, 1 Dec 2008 10:20:13 -0600
> From: Cc2iscooL <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Steam Server Browser Internet Tab reporting
> incorrect latency
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]>
> Message-ID:
> <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> The Steam browser fetches many servers at one time. Your internet 
> connection
> may not be powerful enough to handle all those connections, and thus you 
> get
> a high latency. If you're having trouble with it, set your internet rate
> lower in the Steam settings.
>
> On Mon, Dec 1, 2008 at 7:08 AM, <[EMAIL PROTECTED]> wrote:
>
>> Our servers are based in Chicago, Windows 2003 OS
>>
>> Checking on our TF2 server, I was unable to find it in the Steam Browser
>> Internet Tab. Removing all filters and refreshing for All pings and All
>> Locations, I finally can see it with  500+ ping !!!
>> Ping, however, shows as 41 on the Steam Favourites Tab, running tracert
>> through
>> cmd shows 33 ping and net_graph  gives ping 41.
>>
>> I also noticed  that ips starting with 69.xx.xxx take a very long time to
>> show
>> up on the browser and even then are very few in number for TF2, similar 
>> to
>> what
>> I see in the L4D server browser.
>>
>> Still can not see our four L4D server in the L4D server browser Internet
>> Tab. Ok
>> I can wait to see if this problem is resolved with Valve's next L4D patch
>> but
>> clients not being able to see our TF2 server is bad.
>>
>> What is going on with the Steam Browser?
>>
>> Really sad
>> Rosie the Riveter
>> SunLit Games
>>
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
> ------------------------------
>
> Message: 8
> Date: Mon, 01 Dec 2008 09:23:26 -0700
> From: Jonah Hirsch <[EMAIL PROTECTED]>
> Subject: Re: [hlds] [L4D] How to prevent Vote Kicking
> To: Half-Life dedicated Win32 server mailing list
> <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> There is a Sourcemod plugin that lets you restrict votes to people with
> certain permissions on the server
>
> http://forums.alliedmods.net/showthread.php?p=718773
>
> turb0z wrote:
>> Several of the community members that play on my servers are getting
>> irritated that pubbers are vote kicking them even if there's really no
>> reason to do it.  It's a few friends playing together and don't want a
>> random person (our community members) to be on the server so they vote
>> kick.  Is there anything in place (admin mod or anything) that allows us 
>> to
>> put SteamID's on a whitelist?
>>
>> For now, we're just kicking the people who vote kick.  Our servers are
>> clearly marked that they're our community servers and these people
>> votekicking blatantly don't realize who they're kicking.
>>
>> Anyway, thanks for the help in advance. If there is nothing in place, I
>> request from Valve that they implement something in to the game to allow
>> this.
>>
>> -turb0z
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
>
>
> ------------------------------
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> End of hlds Digest, Vol 10, Issue 1
> *********************************** 


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