got plumbers taking toilet out late morning thursday busy wednesday ----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, December 01, 2008 4:23 PM Subject: hlds Digest, Vol 10, Issue 1
> Send hlds mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Re: L4D Exclusive...change from campaign to vs (Coldorak) > 2. Re: [TF2] Time out at map change (Zover Mirklo) > 3. Re: [L4D] sv_cheats in server.cfg affecting abilities of > players (Damien Tombs) > 4. Steam Server Browser Internet Tab reporting incorrect latency > ([EMAIL PROTECTED]) > 5. Re: TF2: Players locking up (Haven Meyer) > 6. [L4D] How to prevent Vote Kicking (turb0z) > 7. Re: Steam Server Browser Internet Tab reporting incorrect > latency (Cc2iscooL) > 8. Re: [L4D] How to prevent Vote Kicking (Jonah Hirsch) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 1 Dec 2008 09:00:59 +0100 > From: Coldorak <[EMAIL PROTECTED]> > Subject: Re: [hlds] L4D Exclusive...change from campaign to vs > To: "Half-Life dedicated Win32 server mailing list" > <[email protected]> > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > I've seen that if from a coop server (4 players) I load a VS map, I stay > with maxplayers=4. > If I load the map with hlsw with no player connected to the server, > maxplayers is set to 8 > So I think you have to make sure nobody's on the server while you change > from coop to vs to update maxplayers. > > Cold > > On Sun, Nov 30, 2008 at 12:59 AM, Dustin Wyatt > <[EMAIL PROTECTED]>wrote: > >> I own the server. >> >> On Sat, Nov 29, 2008 at 12:37 PM, Tom Richardson >> <[EMAIL PROTECTED]> wrote: >> > Who's your hosting with, could they be limiting it? Or is it your own? >> > >> > 2008/11/29 Dustin Wyatt <[EMAIL PROTECTED]> >> > >> >> That's the thing, I don't set director_no_human_zombies anywhere. Any >> >> of the four people on the server can switch to zombie. It's just that >> >> no more than four people can connect. >> >> >> >> >> >> >> >> On Sat, Nov 29, 2008 at 11:35 AM, Tom Richardson >> >> <[EMAIL PROTECTED]> wrote: >> >> > It should switch to 8 when you load a vs map. You may have >> >> > director_no_human_zombies set to 1. This prevents people choosing >> >> infected. >> >> > If you do try setting it to 0. >> >> > >> >> > 2008/11/29 Dustin Wyatt <[EMAIL PROTECTED]> >> >> > >> >> >> So, as far as I can tell there's not a way to do this. >> >> >> >> >> >> Since you connect right to the server instead of using the lobby, >> >> >> the >> >> >> closest thing you can do is do something like "changelevel >> >> >> l4d_vs....." >> >> >> >> >> >> The problem with that is that only four people can still connect. >> >> >> >> >> >> What's the appropriate way to handle this situation? >> >> >> >> >> >> _______________________________________________ >> >> >> To unsubscribe, edit your list preferences, or view the list >> archives, >> >> >> please visit: >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >> > _______________________________________________ >> >> > To unsubscribe, edit your list preferences, or view the list >> >> > archives, >> >> please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > ------------------------------ > > Message: 2 > Date: Mon, 01 Dec 2008 11:02:03 +0200 > From: Zover Mirklo <[EMAIL PROTECTED]> > Subject: Re: [hlds] [TF2] Time out at map change > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=UTF-8 > > I have the same problem on Debian linux. I am not sure but i think it > started with update 1.0.4.2 - time to time at mapchange all players > get connection problem in right-up corner and they are able to connect > server only in some 40 seconds - 1 minute. Sometimes srcds_i486 > proccess crashes, sometimes it doesnt but simply drops all the players > from server. Maybe it is somehow related to huge cpu usage. Starting > update 1.0.4.2 cpu usage has really increased . One of my Q6600 > processor's cores is using sometime even 85-100 percent cpu usage and > whole my server starts lagging. It is really some bug in srcds, cause > i dont have any other proccesses that could cause this (no other > servers or something). I have tried to disable sourcetv, but seems > that it doesnt help. Btw server is 32 maxplayers, no extra plugins, > only sourcemod 1.0.4 and default plugins. Valve, please try to fix it. > It is not normal.. > Quoting dave foster : I've been getting this as well: > sm version > SourceMod Version Information: > SourceMod Version: 1.0.4 > JIT Version: JIT (x86), 1.0.4 > JIT Settings: Generic i686 > Compiled on: Sep 14 2008 01:27:09 > Build ID: 2537 > http://www.sourcemod.net/ > sm plugins list > [SM] Listing 24 plugins: > 01 "Fun Votes" (1.0.1.2147) by AlliedModders LLC > 02 "Vote Scramble Teams" (1.0.500) by KevLaR/Seb/Snipa > 03 "SlapSlay Commands" (1.0.1.2147) by AlliedModders LLC > 04 "Admin Menu" (1.0.1.2147) by AlliedModders LLC > 05 "HLstatsX Plugin" (2.3) by Tobi17 > 06 "Admin Help" (1.0.1.2147) by AlliedModders LLC > 07 "Spray Tracer" (5.2a) by Nican132, CptMoore, Lebson506th > 08 "Weapon Logging" (2.1) by Tobi17 > 09 "Basic Comm Control" (1.0.1.2147) by AlliedModders LLC > 10 "TF2 Class Restrictions" (0.4.5) by Tsunami > 11 "Basic Ban Commands" (1.0.1.2147) by AlliedModders LLC > 12 "Basic Commands" (1.0.1.2147) by AlliedModders LLC > 13 "Nextmap" (1.0.1.2147) by AlliedModders LLC > 14 "Admin File Reader" (1.0.1.2147) by AlliedModders LLC > 15 "Community Reserved Slots" (1.0.1.2) by CaffeinePowered > 16 "TF2 Fast Respawns" (1.0.5) by WoZeR > 17 "Anti-Flood" (1.0.1.2147) by AlliedModders LLC > 18 "Basic Votes" (1.0.1.2147) by AlliedModders LLC > 19 "Rock The Vote" (1.0.1.2147) by AlliedModders LLC > 20 "Basic Info Triggers" (1.0.1.2147) by AlliedModders LLC > 21 "Anti-Micspam" (0.3) by Ryan "FLOOR_MASTER" Mannion > 22 "Basic Chat" (1.0.1.2147) by AlliedModders LLC > 23 "Server Crontab Module" (1.0.1.0) by dubbeh > 24 "Server Crontab" (1.0.1.0) by dubbeh > On Sun, Nov 30, 2008 at 23:03, Dustin Wyatt wrote: > > My TF2 servers are running SourceMod and they have randomly gotten > the > > map change timeout for many months. > > > > My L4D servers are not running any mods or plugins of any sort > and > > they get the map change timeout fairly often. > > > > > > > > On Sun, Nov 30, 2008 at 8:18 PM, Cc2iscooL wrote: > > > Yeah, let's get something straight here. > > > > > > "Vanilla" - Default. > > > > > > AKA if you have SourceMod, your server isn't vanilla. > > > > > > Thanks. > > > > > > On Sun, Nov 30, 2008 at 7:43 PM, SakeFox > > wrote: > > > > > >> what is the ip of your server? with all the stuff for servers > and what > > >> not for admining a server just seems odd not to have anything > but a > > >> default server with only rcon access to take care of stuff. > > >> > > >> Kitteny Berk wrote: > > >> > Yup, I'm seeing the same, vanilla servers, 10-20 sec > timeouts, and > > >> > occasional complete timeouts getting to the last map > > >> > > > >> > Dustin Wyatt wrote: > > >> > > > >> >> We get something similar on my completely vanilla servers. > Rarely > > >> >> does the countdown get to 30 seconds, but we'll get the > lost > > >> >> connection message for 10-20 seconds... > > >> >> > > >> >> On Sun, Nov 30, 2008 at 10:51 AM, Kim Olesen Baarsch > > >> >> wrote: > > >> >> > > >> >> > > >> >>> Hi > > >> >>> > > >> >>> Sometimes when my server changes from one map to another, > instead of > > >> going to the 'server is changing map'-screen, it will just give > all > > clients > > >> the > > >> >>> Lost connection to server thing in the top right corner of > the > > screen, > > >> while the scoreboard is shown. > > >> >>> When it is finally done counting down from 30 seconds, > everybody > > gets > > >> disconnected, and then a couple of seconds later it has finally > loaded > > the > > >> next map. > > >> >>> Are anyone else experiencing this issue, and does anyone > have a > > >> solution to this problem? > > >> >>> The server is running a couple of addons, but we've only > rescently > > >> experiencing this problem. > > >> >>> > > >> >>> Thanks in advance, > > >> >>> Kim O. Baarsch > > >> >>> _______________________________________________ > > >> >>> To unsubscribe, edit your list preferences, or view the > list > > archives, > > >> please visit: > > >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> >>> > > >> >>> > > >> >>> > > >> >> _______________________________________________ > > >> >> To unsubscribe, edit your list preferences, or view the > list > > archives, > > >> please visit: > > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> >> > > >> >> __________ Information from ESET NOD32 Antivirus, version of > virus > > >> signature database 3651 (20081129) __________ > > >> >> > > >> >> The message was checked by ESET NOD32 Antivirus. > > >> >> > > >> >> http://www.eset.com > > >> >> > > >> >> > > >> >> > > >> >> > > >> >> > > >> >> > > >> > > > >> > > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > >> > > > >> > > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > -dave foster > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > Links: > ------ > [1] mailto:[EMAIL PROTECTED] > > > ------------------------------ > > Message: 3 > Date: Mon, 1 Dec 2008 11:17:08 +0000 > From: Damien Tombs <[EMAIL PROTECTED]> > Subject: Re: [hlds] [L4D] sv_cheats in server.cfg affecting abilities > of players > To: <[email protected]> > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset="Windows-1252" > > > > I'm not saying I'm right here.. but maybe the effects you see in-game from > using sv_cheats 0 are what valve intended for vs mode? Afterall, why would > they go to the effort of coding the melee nerf etc? (especially when it's > quite accepted that the standard melee is over-powered). > > There are changes to the maps on vs (rooms deleted, stairs gone, etc) > which make it harder/more competitive/different to co-op, so I don't think > I'm going to rule this out as a 'bug' *just yet*. > >> Date: Sun, 30 Nov 2008 22:03:58 -0500> From: [EMAIL PROTECTED]> To: >> [email protected]> Subject: Re: [hlds] [L4D] sv_cheats in >> server.cfg affecting abilities of players> > Why would you even have >> sv_cheats 0 in the server.cfg? It's off by default.> The only reason I >> see for it is if you change it mid game and forget to> change it back... >> in which case you are retarded and should not of changed> it to begin >> with.> > :)> _______________________________________________> To >> unsubscribe, edit your list preferences, or view the list archives, >> please visit:> http://list.valvesoftware.com/mailman/listinfo/hlds > _________________________________________________________________ > Get a bird?s eye view of the world with Multimap > http://clk.atdmt.com/GBL/go/115454059/direct/01/ > > ------------------------------ > > Message: 4 > Date: Mon, 1 Dec 2008 07:08:50 -0600 > From: [EMAIL PROTECTED] > Subject: [hlds] Steam Server Browser Internet Tab reporting incorrect > latency > To: [email protected] > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > Our servers are based in Chicago, Windows 2003 OS > > Checking on our TF2 server, I was unable to find it in the Steam Browser > Internet Tab. Removing all filters and refreshing for All pings and All > Locations, I finally can see it with 500+ ping !!! > Ping, however, shows as 41 on the Steam Favourites Tab, running tracert > through > cmd shows 33 ping and net_graph gives ping 41. > > I also noticed that ips starting with 69.xx.xxx take a very long time to > show > up on the browser and even then are very few in number for TF2, similar to > what > I see in the L4D server browser. > > Still can not see our four L4D server in the L4D server browser Internet > Tab. Ok > I can wait to see if this problem is resolved with Valve's next L4D patch > but > clients not being able to see our TF2 server is bad. > > What is going on with the Steam Browser? > > Really sad > Rosie the Riveter > SunLit Games > > > > > > > ------------------------------ > > Message: 5 > Date: Mon, 1 Dec 2008 06:33:34 -0800 > From: "Haven Meyer" <[EMAIL PROTECTED]> > Subject: Re: [hlds] TF2: Players locking up > To: "Half-Life dedicated Win32 server mailing list" > <[email protected]> > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > Good Morning, > More specific : See if you can get someone to send you a screenshot of > the console when these lag outs / crashes occur, or pull that log. > Reason I ask is that it looks to be another issue with Netchannel > overflow. > -Things to look for. Are you running any custom sounds in server? I can go > into more details if requested, but simply put is that those custom sounds > could be what is causing the server to run like this / dropping users but > not crash the server. I have the logs / screenshots to back this up, as > well > as a way to fix it if that is the issue. > -While I don't see anything in the screenshot, there are ways to crash > other > players using the same svc_VoiceData from someone playing custom sounds in > server. If when a certain someone plays a .wave file and then things start > going crazy, it could very well be that exploit at work. > > I could be incorrect for your specific situation, but it would match what > we > are seeing on the graph. Good luck, and feel free to contact me via email > if > needed. > > On Sun, Nov 30, 2008 at 10:38 PM, Tony Paloma > <[EMAIL PROTECTED]>wrote: > >> I've been getting reports of players locking up or lagging out in TF2. I >> finally got someone to send me a screenshot while the problem was >> occurring. >> >> http://www.sourceop.com/randomimages/cp_badlands0028.jpg >> (I have more but they look pretty much the same) >> >> Note the surge of incoming packets and crazyness on the netgraph. Anyone >> seen this before or know what might be causing it? Any input appreciated. >> >> Thanks, >> Tony >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > ------------------------------ > > Message: 6 > Date: Mon, 1 Dec 2008 08:47:49 -0600 > From: turb0z <[EMAIL PROTECTED]> > Subject: [hlds] [L4D] How to prevent Vote Kicking > To: [email protected] > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > Several of the community members that play on my servers are getting > irritated that pubbers are vote kicking them even if there's really no > reason to do it. It's a few friends playing together and don't want a > random person (our community members) to be on the server so they vote > kick. Is there anything in place (admin mod or anything) that allows us > to > put SteamID's on a whitelist? > > For now, we're just kicking the people who vote kick. Our servers are > clearly marked that they're our community servers and these people > votekicking blatantly don't realize who they're kicking. > > Anyway, thanks for the help in advance. If there is nothing in place, I > request from Valve that they implement something in to the game to allow > this. > > -turb0z > > > ------------------------------ > > Message: 7 > Date: Mon, 1 Dec 2008 10:20:13 -0600 > From: Cc2iscooL <[EMAIL PROTECTED]> > Subject: Re: [hlds] Steam Server Browser Internet Tab reporting > incorrect latency > To: "Half-Life dedicated Win32 server mailing list" > <[email protected]> > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > The Steam browser fetches many servers at one time. Your internet > connection > may not be powerful enough to handle all those connections, and thus you > get > a high latency. If you're having trouble with it, set your internet rate > lower in the Steam settings. > > On Mon, Dec 1, 2008 at 7:08 AM, <[EMAIL PROTECTED]> wrote: > >> Our servers are based in Chicago, Windows 2003 OS >> >> Checking on our TF2 server, I was unable to find it in the Steam Browser >> Internet Tab. Removing all filters and refreshing for All pings and All >> Locations, I finally can see it with 500+ ping !!! >> Ping, however, shows as 41 on the Steam Favourites Tab, running tracert >> through >> cmd shows 33 ping and net_graph gives ping 41. >> >> I also noticed that ips starting with 69.xx.xxx take a very long time to >> show >> up on the browser and even then are very few in number for TF2, similar >> to >> what >> I see in the L4D server browser. >> >> Still can not see our four L4D server in the L4D server browser Internet >> Tab. Ok >> I can wait to see if this problem is resolved with Valve's next L4D patch >> but >> clients not being able to see our TF2 server is bad. >> >> What is going on with the Steam Browser? >> >> Really sad >> Rosie the Riveter >> SunLit Games >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > ------------------------------ > > Message: 8 > Date: Mon, 01 Dec 2008 09:23:26 -0700 > From: Jonah Hirsch <[EMAIL PROTECTED]> > Subject: Re: [hlds] [L4D] How to prevent Vote Kicking > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > There is a Sourcemod plugin that lets you restrict votes to people with > certain permissions on the server > > http://forums.alliedmods.net/showthread.php?p=718773 > > turb0z wrote: >> Several of the community members that play on my servers are getting >> irritated that pubbers are vote kicking them even if there's really no >> reason to do it. It's a few friends playing together and don't want a >> random person (our community members) to be on the server so they vote >> kick. Is there anything in place (admin mod or anything) that allows us >> to >> put SteamID's on a whitelist? >> >> For now, we're just kicking the people who vote kick. Our servers are >> clearly marked that they're our community servers and these people >> votekicking blatantly don't realize who they're kicking. >> >> Anyway, thanks for the help in advance. If there is nothing in place, I >> request from Valve that they implement something in to the game to allow >> this. >> >> -turb0z >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > End of hlds Digest, Vol 10, Issue 1 > *********************************** _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

