Agreed with OP.

On Thu, Dec 4, 2008 at 10:04 PM, DontWannaName!
<[EMAIL PROTECTED]>wrote:

> Ummm... They are hosting a lot of servers in Seattle and DC. They are there
> to provide gamers an alternate official server that is setup the way it was
> made to be. Im sure they will be going international soon too... The reason
> why they made srcds available is for us to play with our friends using our
> server that we ping well to instead of the west and east coast ones that
> some people may not. This isnt TF2 or CSS or DODS, its L4D and dont forget
> that.
>
>
>
>
> ________________________________
> From: Steve Stifler <[EMAIL PROTECTED]>
> To: Half-Life dedicated Win32 server mailing list <
> [email protected]>
> Sent: Thursday, December 4, 2008 7:29:25 PM
> Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13
>
> Ummm, if plain servers are the intention here then maybe Valve should
> prevent all mods or better yet just host the servers themselves??
>
> On 12/4/08, Richard Eid <[EMAIL PROTECTED]> wrote:
> >
> > In my opinion, I think Left 4 Dead is being 'locked down' because of all
> > the
> > problems that appeared during the last year with TF2.  It became nearly
> > impossible to find a plain Jane vanilla TF2 server.  It's like every
> single
> > one of them had some mod installed that changed gameplay.  I'm not
> against
> > the modding community, though I'd like to just be able to play the game
> as
> > it was intended.  I feel that Valve and it's playtesters know a bit more
> > about what makes a game fun than Joe Blow modder...so I'd like to see
> what
> > Valve has to offer and not what 32-man, insta-spawn, fast ubercharge,
> > longer
> > spawn for non-clan members, less damage for non-clan members, etc. server
> > op
> > has to offer.
> >
> > Left 4 Dead is quickly becoming what TF2 became.  A different game.  Last
> > night I was on a versus server that spawned a Tank ~1 minute into each
> > round.  Rounds ended quickly and no team ever made it to the Safe Room.
>  It
> > was plain old not fun.  Maybe that server op likes playing that way, but
> > nobody on the server at the time did...so we voted back to the lobby.
>  The
> > next server had sv_cheats 0 in its config so we faced random issues, like
> > Infected only being able to spawn 3 at a time and not 4.  The list goes
> on.
> >
> > While, as a server op, I'd like to have a bit more control over my own
> > server, I welcome these changes being introduced to the game.  Just
> because
> > a server op likes to play the game a certain way does NOT mean everybody
> > does.  I'm not too keen on the Normal difficulty for Versus mode, but
> we'll
> > see what happens.
> >
> > I think Valve is doing this for the community and not for any other
> reason.
> > Most of the complaints I hear are about how this server or that server
> > sucks
> > because of x or y changes made to it.  Locking certain aspects of the
> > gameplay down seems almost a necessary evil when combined with how we now
> > connect to servers.  Give it time.  Valve is obviously listening to the
> > feedback being given and are making changes as they see fit.  Just last
> > night I was chatting with someone from Valve about certain aspects of
> > server
> > management.  He had explained in detail what things could be changed and
> > how
> > they would affect our servers.  I thought I had understood the whole
> > conversation, but I had completely missed the bigger scope of the issues.
> >
> > Maybe we're not looking at the long-term and only seeing the short-term.
> > Like I said...give it some time.
> >
> >
> >                                                     -Richard Eid
> >
> >
> >
> > On Thu, Dec 4, 2008 at 9:28 PM, Kevin Kolk <[EMAIL PROTECTED]> wrote:
> >
> > >
> > > I'd like to chime in here and second this.  I love versus mode but by
> > > far I've had the most fun in versus playing on servers running on Hard
> > > difficulty or better.
> > >
> > > I find normal is just way to easy and too forgiving on the survivors.
> > > If anything I think in an ideal world I would be able to CHOOSE the
> > > difficulty for versus when creating the lobby.
> > >
> > > Why Valve feels versus should only be played with wimpy normal
> > > difficulty zombies I have no idea.
> > >
> > > Let the players play it at the difficulty they want, don't lock my
> > > server down so I can't play how I please.
> > >
> > > This is by far the worst game that I've ever operated a server for.  I
> > > feel like Valve is expecting people to run these as basically a public
> > > service to them.
> > >
> > > If you want this level of control valve you should pay to run your own
> > > servers.   And at this rate you may have to.
> > >
> > > [EMAIL PROTECTED] wrote:
> > > > Message: 1
> > > > Date: Thu, 4 Dec 2008 16:46:25 -0800
> > > > From: "Formologic23" <[EMAIL PROTECTED]>
> > > > Subject: Re: [hlds] Left 4 Dead Update Available
> > > > To: "'Half-Life dedicated Win32 server mailing list'"
> > > >       <[email protected]>
> > > > Message-ID: <[EMAIL PROTECTED]>
> > > > Content-Type: text/plain;     charset="us-ascii"
> > > >
> > > > Why on earth would you lock the Versus difficulty? That is a pretty
> > lame
> > > > forced update in my opinion. Normal is too easy, and most of the
> people
> > I
> > > > have talked with prefer to play Versus on Advanced. So why would you
> > LOCK
> > > > the difficulty? I really am considering shutting down my servers
> > because
> > > if
> > > > I can't have control over them (including the clients to a certain
> > > degree),
> > > > then I really am not interested in supporting this particular game
> > > anymore.
> > > > I love the game, but seriously, this is ludicrous.
> > > >
> > > >
> > > >
> > > >
> > > >
> > >
> > >
> > > _______________________________________________
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