Huh. Glad to hear that.
Erik Johnson wrote: > We're currently hosting about 5,000 game servers for Left 4 Dead on the PC. > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Stifler > Sent: Thursday, December 04, 2008 7:29 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13 > > Ummm, if plain servers are the intention here then maybe Valve should > prevent all mods or better yet just host the servers themselves?? > > On 12/4/08, Richard Eid <[EMAIL PROTECTED]> wrote: > >> In my opinion, I think Left 4 Dead is being 'locked down' because of all >> the >> problems that appeared during the last year with TF2. It became nearly >> impossible to find a plain Jane vanilla TF2 server. It's like every single >> one of them had some mod installed that changed gameplay. I'm not against >> the modding community, though I'd like to just be able to play the game as >> it was intended. I feel that Valve and it's playtesters know a bit more >> about what makes a game fun than Joe Blow modder...so I'd like to see what >> Valve has to offer and not what 32-man, insta-spawn, fast ubercharge, >> longer >> spawn for non-clan members, less damage for non-clan members, etc. server >> op >> has to offer. >> >> Left 4 Dead is quickly becoming what TF2 became. A different game. Last >> night I was on a versus server that spawned a Tank ~1 minute into each >> round. Rounds ended quickly and no team ever made it to the Safe Room. It >> was plain old not fun. Maybe that server op likes playing that way, but >> nobody on the server at the time did...so we voted back to the lobby. The >> next server had sv_cheats 0 in its config so we faced random issues, like >> Infected only being able to spawn 3 at a time and not 4. The list goes on. >> >> While, as a server op, I'd like to have a bit more control over my own >> server, I welcome these changes being introduced to the game. Just because >> a server op likes to play the game a certain way does NOT mean everybody >> does. I'm not too keen on the Normal difficulty for Versus mode, but we'll >> see what happens. >> >> I think Valve is doing this for the community and not for any other reason. >> Most of the complaints I hear are about how this server or that server >> sucks >> because of x or y changes made to it. Locking certain aspects of the >> gameplay down seems almost a necessary evil when combined with how we now >> connect to servers. Give it time. Valve is obviously listening to the >> feedback being given and are making changes as they see fit. Just last >> night I was chatting with someone from Valve about certain aspects of >> server >> management. He had explained in detail what things could be changed and >> how >> they would affect our servers. I thought I had understood the whole >> conversation, but I had completely missed the bigger scope of the issues. >> >> Maybe we're not looking at the long-term and only seeing the short-term. >> Like I said...give it some time. >> >> >> -Richard Eid >> >> >> >> On Thu, Dec 4, 2008 at 9:28 PM, Kevin Kolk <[EMAIL PROTECTED]> wrote: >> >> >>> I'd like to chime in here and second this. I love versus mode but by >>> far I've had the most fun in versus playing on servers running on Hard >>> difficulty or better. >>> >>> I find normal is just way to easy and too forgiving on the survivors. >>> If anything I think in an ideal world I would be able to CHOOSE the >>> difficulty for versus when creating the lobby. >>> >>> Why Valve feels versus should only be played with wimpy normal >>> difficulty zombies I have no idea. >>> >>> Let the players play it at the difficulty they want, don't lock my >>> server down so I can't play how I please. >>> >>> This is by far the worst game that I've ever operated a server for. I >>> feel like Valve is expecting people to run these as basically a public >>> service to them. >>> >>> If you want this level of control valve you should pay to run your own >>> servers. And at this rate you may have to. >>> >>> [EMAIL PROTECTED] wrote: >>> >>>> Message: 1 >>>> Date: Thu, 4 Dec 2008 16:46:25 -0800 >>>> From: "Formologic23" <[EMAIL PROTECTED]> >>>> Subject: Re: [hlds] Left 4 Dead Update Available >>>> To: "'Half-Life dedicated Win32 server mailing list'" >>>> <[email protected]> >>>> Message-ID: <[EMAIL PROTECTED]> >>>> Content-Type: text/plain; charset="us-ascii" >>>> >>>> Why on earth would you lock the Versus difficulty? That is a pretty >>>> >> lame >> >>>> forced update in my opinion. Normal is too easy, and most of the people >>>> >> I >> >>>> have talked with prefer to play Versus on Advanced. So why would you >>>> >> LOCK >> >>>> the difficulty? I really am considering shutting down my servers >>>> >> because >> >>> if >>> >>>> I can't have control over them (including the clients to a certain >>>> >>> degree), >>> >>>> then I really am not interested in supporting this particular game >>>> >>> anymore. >>> >>>> I love the game, but seriously, this is ludicrous. >>>> >>>> >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

