On Sun, Dec 7, 2008 at 4:20 PM, BlinK_ <[EMAIL PROTECTED]> wrote:

> Hello everyone. In the last few months this mail list was used only for L4D
> discussions as I can see.
> I need some help on good old Counter Strike 1.6 server. I have this
> problem:
> my friend and I have connected to the server. When we stand still the ping
> times are around 20 ms, which is pretty good. But when we start to run and
> jump around, his ping time increases to 80 or even 100 ms. When we stop
> fooling around and stand still, his ping time immediately decreases to 20
> ms
> again.
>
> When the server is full (18 players) the same friends ping time gets around
> 300 ms and does not decrease. I think this must be the newtwork issue,
> because server FPS is always about 500. Maybe this could be somehow
> connected with settings, hlds or other. So here is specification of server
> I
> use:
>
> Server H/W:
> Inter Core 2 DUO E6300
> 4 GB of RAM
>
> Server S/W:
> Windows Server 2003 R2
>
> Network Line:
> Download - 3 Mbps
> Upload - 14 Mbps
>
> server.cfg file:
> http://uranus.mtveurope.org/~blinky/server.cfg<http://uranus.mtveurope.org/%7Eblinky/server.cfg>
>
> booster.cfg file (used by hlbooster)
> http://uranus.mtveurope.org/~blinky/booster.cfg<http://uranus.mtveurope.org/%7Eblinky/booster.cfg>
>
> Thank your for help!
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
He should see choke/loss on hist part.
Say him to try net_graph 3 (or maybe 2) and check the lagspikes, and the
loss/choke numbers.

Tyrael
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to