On Sun, Dec 7, 2008 at 4:20 PM, BlinK_ <[EMAIL PROTECTED]> wrote: > Hello everyone. In the last few months this mail list was used only for L4D > discussions as I can see. > I need some help on good old Counter Strike 1.6 server. I have this > problem: > my friend and I have connected to the server. When we stand still the ping > times are around 20 ms, which is pretty good. But when we start to run and > jump around, his ping time increases to 80 or even 100 ms. When we stop > fooling around and stand still, his ping time immediately decreases to 20 > ms > again. > > When the server is full (18 players) the same friends ping time gets around > 300 ms and does not decrease. I think this must be the newtwork issue, > because server FPS is always about 500. Maybe this could be somehow > connected with settings, hlds or other. So here is specification of server > I > use: > > Server H/W: > Inter Core 2 DUO E6300 > 4 GB of RAM > > Server S/W: > Windows Server 2003 R2 > > Network Line: > Download - 3 Mbps > Upload - 14 Mbps > > server.cfg file: > http://uranus.mtveurope.org/~blinky/server.cfg<http://uranus.mtveurope.org/%7Eblinky/server.cfg> > > booster.cfg file (used by hlbooster) > http://uranus.mtveurope.org/~blinky/booster.cfg<http://uranus.mtveurope.org/%7Eblinky/booster.cfg> > > Thank your for help! > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > He should see choke/loss on hist part. Say him to try net_graph 3 (or maybe 2) and check the lagspikes, and the loss/choke numbers.
Tyrael _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

