45 seconds timeout before leaving the spawn?  What for?  It can take a lot
longer than that to get organized when playing with newbies or strangers.

If you mean not just the initial spawn but leaving any safe house, I'm even
less thrilled.  Some of us need our bio breaks more frequently than others.
After all, you don't buy beer, you rent it.  :)

Besides, a 45 second timer before leaving the spawn doesn't really address
the problem you wish to solve (getting rid of griefers).  Sadly, not a
single major game engine that I'm aware of provides a good way of dealing
with this issue out of the box.  The good news is that we will have
alternative methods of banning and kicking them once SourceMod has been
adapted for L4D.  Until then, we'll just have to accept that the best option
is to only play with people we know.

---------------------

>
> Message: 3
> Date: Sun, 07 Dec 2008 23:24:12 +0000
> From: [EMAIL PROTECTED]
> Subject: [hlds] L4D: TK'ing becoming more of an issue
> To: [email protected]
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed; delsp=yes
>
> I rent a server, but occasionally I have to join other servers without
> active administrators. In the past couple of days I've run across game
> degrading behavior stemming from pairs of team killers. They aren't
> autokicked nor vote kicked. Typically I just leave and find another lobby,
> but it happened twice in a gaming session and feel that it could be
> resolved fairly easily and quickly by Valve.
>
> If a player chooses not to leave a spawn area within 45 seconds, they
> should be auto-kicked.
> If a player chooses to shoot at a team player for 30 seconds (or a total of
> 25 health), they should be auto-kicked.
>
> There are probably other harsher rules, but should control some of the
> behavior in the game. It's become a more frequent problem and one that
> can't be resolved by a team that can't get a majority of the votes for a
> vote kick.
>
>
> ------------------------------
>
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