I hear all these horror stories of people playing with others who grief, 
but in my time playing Left4Dead with people who aren't friends, it's 
been great. Never have I had someone TK repeatedly, or anything that  
could be considered griefing.

Either I'm lucky, or it doesn't happen as often as people think.

[EMAIL PROTECTED] wrote:
>  45 seconds timeout before leaving the spawn?  What for?  It can take a lot
> longer than that to get organized when playing with newbies or strangers.
>
> If you mean not just the initial spawn but leaving any safe house, I'm even
> less thrilled.  Some of us need our bio breaks more frequently than others.
> After all, you don't buy beer, you rent it.  :)
>
> Besides, a 45 second timer before leaving the spawn doesn't really address
> the problem you wish to solve (getting rid of griefers).  Sadly, not a
> single major game engine that I'm aware of provides a good way of dealing
> with this issue out of the box.  The good news is that we will have
> alternative methods of banning and kicking them once SourceMod has been
> adapted for L4D.  Until then, we'll just have to accept that the best option
> is to only play with people we know.
>
> ---------------------
>
>   
>> Message: 3
>> Date: Sun, 07 Dec 2008 23:24:12 +0000
>> From: [EMAIL PROTECTED]
>> Subject: [hlds] L4D: TK'ing becoming more of an issue
>> To: [email protected]
>> Message-ID: <[EMAIL PROTECTED]>
>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed; delsp=yes
>>
>> I rent a server, but occasionally I have to join other servers without
>> active administrators. In the past couple of days I've run across game
>> degrading behavior stemming from pairs of team killers. They aren't
>> autokicked nor vote kicked. Typically I just leave and find another lobby,
>> but it happened twice in a gaming session and feel that it could be
>> resolved fairly easily and quickly by Valve.
>>
>> If a player chooses not to leave a spawn area within 45 seconds, they
>> should be auto-kicked.
>> If a player chooses to shoot at a team player for 30 seconds (or a total of
>> 25 health), they should be auto-kicked.
>>
>> There are probably other harsher rules, but should control some of the
>> behavior in the game. It's become a more frequent problem and one that
>> can't be resolved by a team that can't get a majority of the votes for a
>> vote kick.
>>
>>
>> ------------------------------
>>
>>     
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