I hear all these horror stories of people playing with others who grief, but in my time playing Left4Dead with people who aren't friends, it's been great. Never have I had someone TK repeatedly, or anything that could be considered griefing.
Either I'm lucky, or it doesn't happen as often as people think. [EMAIL PROTECTED] wrote: > 45 seconds timeout before leaving the spawn? What for? It can take a lot > longer than that to get organized when playing with newbies or strangers. > > If you mean not just the initial spawn but leaving any safe house, I'm even > less thrilled. Some of us need our bio breaks more frequently than others. > After all, you don't buy beer, you rent it. :) > > Besides, a 45 second timer before leaving the spawn doesn't really address > the problem you wish to solve (getting rid of griefers). Sadly, not a > single major game engine that I'm aware of provides a good way of dealing > with this issue out of the box. The good news is that we will have > alternative methods of banning and kicking them once SourceMod has been > adapted for L4D. Until then, we'll just have to accept that the best option > is to only play with people we know. > > --------------------- > > >> Message: 3 >> Date: Sun, 07 Dec 2008 23:24:12 +0000 >> From: [EMAIL PROTECTED] >> Subject: [hlds] L4D: TK'ing becoming more of an issue >> To: [email protected] >> Message-ID: <[EMAIL PROTECTED]> >> Content-Type: text/plain; charset=ISO-8859-1; format=flowed; delsp=yes >> >> I rent a server, but occasionally I have to join other servers without >> active administrators. In the past couple of days I've run across game >> degrading behavior stemming from pairs of team killers. They aren't >> autokicked nor vote kicked. Typically I just leave and find another lobby, >> but it happened twice in a gaming session and feel that it could be >> resolved fairly easily and quickly by Valve. >> >> If a player chooses not to leave a spawn area within 45 seconds, they >> should be auto-kicked. >> If a player chooses to shoot at a team player for 30 seconds (or a total of >> 25 health), they should be auto-kicked. >> >> There are probably other harsher rules, but should control some of the >> behavior in the game. It's become a more frequent problem and one that >> can't be resolved by a team that can't get a majority of the votes for a >> vote kick. >> >> >> ------------------------------ >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

